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MAPPING CULTURE

Mapping-Culture-Venues-and-Infrastructure-in-the-City-of-Sydney

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fashion, film and video, interactive leisure software, music, the performing arts,<br />

publishing, software and computer services, and television and radio (DCMS, 2001,<br />

p.5). Interest has since grown demonstrably in the cultural sector’s capacity to attract<br />

business and investment around the world, including in emergent economies such as<br />

China (Keane, 2016).<br />

However, these early mapping exercises were hampered by a number of limitations,<br />

such as the lack of a precise sector definition leading to overreach, overlaps and gaps<br />

in the statistics. There was also inconsistency in data sources and classification, and<br />

an over-reliance on highly aggregated source data (Cunningham and Higgs, 2008). In<br />

2002, DCMS released the Regional Cultural Data Framework (renamed as the 2004<br />

DCMS Evidence Toolkit) to address the need for consistency in sector definition and<br />

data collection. The DCMS framework proposed to cover a range of cultural activities<br />

that can be classified under seven broad ‘sectors’/domains:<br />

●<br />

●<br />

●<br />

●<br />

●<br />

●<br />

●<br />

Visual Art<br />

Performance<br />

Audio-Visual<br />

Books and Press<br />

Sport<br />

Heritage<br />

Tourism<br />

The classification of culture in the DCMS framework is very different from that of the<br />

aforementioned UNESCO framework, as sport and tourism are regarded as key<br />

cultural domains rather than ‘related’ domains. After consulting several international<br />

cultural statistics frameworks such as those proposed by the UNESCO and the<br />

European Commission, the DCMS Cultural Data Framework decided to add a value<br />

chain dimension to each of its major domains to form detailed metrics of industrial<br />

activities. Its rationale was outlined in the document:<br />

Culture has both a ‘material’ and a non-material dimension. The de 秜ᇘ nition of<br />

cultural sector must focus upon material culture, and we understand this to be the<br />

sum of activities and necessary resources (tools, infrastructure and artefacts)<br />

involved in the whole ‘cycle’ of creation, making, dissemination,<br />

exhibition/reception, archiving/preservation, and education/understanding<br />

relating to cultural products and services (DCMS, 2004, p.10).<br />

Different from the concept of ‘culture cycle’ used in UNESCO’s framework, the idea of<br />

the value chain applied in the DCMS framework consists of six sequenced functions,<br />

including the addition of the ‘archiving/preservation’ and ‘education/understanding’<br />

functions, and the exclusion of the ‘consumption/participation’ function. The six<br />

functions of the value chain activities are as below:<br />

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