Facilitator Guide 2017 FINAL
Create successful ePaper yourself
Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.
Sapphire Teambuilding<br />
Day One: 4:00-5:30pm<br />
Objectives<br />
• Build brotherhood and teamship within chapters<br />
• Build energy for the experience<br />
• Start of the institute with high energy, thought provoking challenges<br />
15/15 Moon Ball<br />
Needs<br />
Beach ball<br />
25/40 Traffic Jam<br />
Needs<br />
Members of the group work to keep a beach ball aloft for a specified number of hits. The<br />
activity facilitator may set the goal or the group may set its own goals. After each trial, the<br />
goal may be revised.<br />
Rules:<br />
1. No member of the group may touch the ball twice in succession.<br />
2. Each round of play ends when the ball touches the ground.<br />
If you are catching the ball, you must say your own name. If you are hitting the ball, you<br />
must state the name of the person you are hitting the ball to.<br />
You may add some fun alternatives at the conclusion, such as requiring the members of the<br />
group to hit the ball in sequence, so that everyone must take a turn or give extra points for<br />
hits with head, knees, feet, or elbows.<br />
• Why would we start with this activity?<br />
• What are the primary goals?<br />
• How can this activity influence our time together at Sapphire?<br />
• What are you willing to do to take your cool caps off and to help others do the same?<br />
• Why is it important to build brotherhood at Sapphire?<br />
Paper, Craft Mats, or Carpet Squares<br />
<strong>Facilitator</strong> should begin by placing participants into two separate, equally numbered groups<br />
and arrange them like the picture below, with each person facing the open, center space.<br />
A – B – C - D – E - ___ - 1 – 2 – 3 – 4 - 5<br />
The goal is to get the ABCDE side to the 12345 side using the following rules:<br />
• No moving backwards<br />
• A person can only move forward to an empty space<br />
• A person cannot “jump over” their own teammate – they must stay in the order and<br />
direction they are in<br />
• Only one person may move at a tie<br />
• One spot per person, no sharing<br />
If any of these rules are broken, the group must begin again<br />
The ending order should look like:<br />
1 – 2 – 3 – 4 - 5 - ____ - A – B – C - D – E<br />
6