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Forbes_USA_June_13_2017

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STRATEGIES<br />

How the West<br />

Was Won<br />

Despite making a series of smash-hit games for<br />

its home Asian market, NCSoft has struggled to<br />

translate to America—until its billionaire founder<br />

put his MIT-educated wife at the controls.<br />

BY DAVID M. EWALT<br />

NCSoft West CEO Yoon<br />

Songyee wrote her<br />

Ph.D. thesis on a new<br />

method for designing<br />

virtual creatures with<br />

realistic personalities and<br />

emotions.<br />

In 1998, a startup called NCSoft launched one<br />

of the most popular videogames of all time,<br />

although you’ve probably never heard of it.<br />

The game has earned more than $2.6 billion<br />

in revenue, including $330 million in 2016,<br />

18 years after it hit the market. But you probably<br />

don’t know anyone who has played it.<br />

Two decades after it was founded, South Korea-based<br />

NCSoft is one of the biggest game companies<br />

on the planet, with a long list of hits and<br />

successful franchises, yet it remains largely unknown<br />

across the Pacific. Games like its flagship<br />

title, Lineage, were blockbusters in Asia but<br />

failed to catch on with Western players. Repeated<br />

attempts to expand the business into the United<br />

States never gained traction.<br />

But Kim Taek-Jin, the company’s billionaire<br />

CEO, is determined to change that. In the past two<br />

years, NCSoft has built a new game studio in California,<br />

pivoted toward a risky mobile strategy and<br />

begun developing new properties for Western audi<br />

ences. Kim is so committed to translating NC-<br />

Soft’s success that he has even bet his family on the<br />

project: His wife, Yoon Songyee, an accomplished<br />

executive and neuroscientist known as Genius Girl<br />

in Korea, moved to California in 2014 with their<br />

kids to run the company’s U.S. subsidiary.<br />

“We’ve been keeping our eye on the Western<br />

market for a long time, and it’s important to us,”<br />

says Yoon, the CEO of NCSoft West. “We have<br />

a big presence in Asia and Korea, but that’s not<br />

enough. We want a global audience.”<br />

Kim founded NCSoft in March 1997, when he<br />

was a 30-year-old engineer who had worked for<br />

Hyundai Electronics in R&D and in the division<br />

that operated Korea’s first internet provider. NC-<br />

Soft was initially positioned as a systems-integration<br />

company, but Kim and several key employees<br />

were enthusiastic gamers and quickly realized their<br />

networking know-how could be used to power<br />

videogames with thousands of simultaneous users.<br />

In September 1998, NCSoft launched Lineage, one<br />

of Korea’s first massively multiplayer online roleplaying<br />

games, or MMORPGs, in which players<br />

fight and explore their way through a medieval<br />

fantasy setting. The game was a hit: Three years<br />

later, it had more than 3 million subscribers paying<br />

about $25 a month.<br />

Kim quickly tried to repeat that success in<br />

America. In May 2000, the company launched<br />

NCSoft Interactive, a subsidiary in Austin, Texas,<br />

and just over a year later released an English-language<br />

version of Lineage in North America. But<br />

Western gamers were much less enthusiastic than<br />

their Korean counterparts. The game was built for<br />

Asian consumers who often played with groups of<br />

friends, in internet cafes, on relatively underpowered<br />

computers. Americans played solo, at home,<br />

on newer PCs, so the game seemed difficult, repetitive<br />

and dated.<br />

Lineage struggled in the U.S., but NCSoft didn’t<br />

give up. In 2001, the company acquired Destination<br />

Games, also in Austin, but the studio took six years<br />

to release its first title, the MMORPG Tabula Rasa,<br />

which sold so poorly that NCSoft shut it down after<br />

just 15 months. In 2002, NCSoft acquired Seattle developer<br />

ArenaNet, and that deal went better: Arena-<br />

Net’s 2005 Guild Wars remains one of NCSoft’s few<br />

hits in North America. Yet back in Korea, NCSoft<br />

ETHAN PINES FOR FORBES<br />

44 | FORBES JUNE <strong>13</strong>, <strong>2017</strong>

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