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VFX Voice - Fall 2017

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<strong>VFX</strong> VAULT<br />

THE MINIATURE MODELS<br />

OF BLADE RUNNER<br />

By IAN FAILES<br />

TOP: Christopher S. Ross checks the scale convergence of the Hades<br />

Landscape. The artist drew the black silhouettes, in progressively reduced<br />

scales, over Virgil Mirano’s reference photography of the El Segundo<br />

refinery. They were arranged on 12” x 24” artboard panels from which<br />

lithographic films were made. The acid-etching supplier used the films<br />

to print stencil masks onto 12” x 24” brass sheet stock for etching the<br />

silhouettes (similar to the process used to make printed circuit boards).<br />

BOTTOM: The Hades Landscape model on the smoke stage set up on<br />

tables with under-lighting. Fans helped control the heat generated.<br />

In 1982, Ridley Scott’s Blade Runner set a distinctive tone for<br />

the look and feel of many sci-fi future film noirs to come, taking<br />

advantage of stylized production design, art direction and visual<br />

effects work.<br />

Supervisors Douglas Trumbull, VES, Richard Yuricich and David<br />

Dryer – via Entertainment Effects Group – oversaw Blade Runner’s<br />

Oscar®-nominated visual effects; work that was completed at a<br />

time when practical effects, miniatures, optical compositing and<br />

real film (in this case, 65mm film) were the norm.<br />

On the eve of the release of Denis Villeneuve’s Blade Runner<br />

2049 sequel, <strong>VFX</strong> <strong>Voice</strong> revisits the miniatures of the original<br />

film with chief model maker Mark Stetson, VES. He and a crew<br />

of distinguished artists helped to craft many of the film’s iconic<br />

settings and vehicles, including the opening Hades landscape,<br />

Tyrell Corporation pyramids, the Spinner and other flying vehicles,<br />

the advertising blimp and the Los Angeles city landscape of 2019.<br />

AN INDUSTRIAL BEGINNING<br />

Blade Runner begins with a slow push-in over a heavily industrialized<br />

section of Los Angeles. Many were surprised when it became<br />

apparent that the endless refinery imagery – known as the Hades<br />

landscape – was largely achieved with rows of acid-etched brass<br />

silhouette cut-outs in a forced perspective layout.<br />

“The original thought,” says Stetson, “was that Hades would<br />

be shot in a smoke room, it would all be backlit, and we would<br />

build it on a transparent tabletop so we could angle the lights with<br />

these rows of silhouettes. It didn’t really work out that well in that<br />

respect – there wasn’t enough lighting control or depth in the<br />

fine-scale miniature to separate the layers. So we decided to add a<br />

ground plane of cast-detailed parts to the foreground.”<br />

The ground plane structures were painted quite roughly to make<br />

the buildings look ‘aged and crappy’ – instant coffee was even<br />

used for that effect. Then, after making an evening flight into Los<br />

Angeles, Stetson was inspired to replicate in the Hades landscape<br />

the look of thousands of city lights.<br />

A myriad of fiber optic strands – seven miles worth – was added<br />

underneath the tables holding the silhouettes and other model<br />

pieces. The lights included a mix of different bulbs, too, all filmed<br />

in different passes, as were the gas flares captured ‘in-model’ with<br />

specially placed projection screens and a synchronized 35mm<br />

film projector.<br />

PYRAMIDS OF THE FUTURE<br />

The Tyrell Corporation, responsible for genetically engineered<br />

replicants in the future-verse of Blade Runner, has its headquarters<br />

in a pair of enormous pyramid-shaped buildings constructed<br />

by Stetson’s team as miniatures. Their trademark look involved<br />

intricate side panels made to look as if consisting of thousands of<br />

lit windows.<br />

The core pyramid structure was built essentially as a clear plastic<br />

shell. Flat panel patterns were accurately cut to make up the basic<br />

pyramid shape. The patterns’ surfaces were intricately detailed<br />

with plastic strip stock. “We laid down one quarter-inch plastic<br />

angle stock on its edges to create a stair-step surface,” says Stetson.<br />

98 • <strong>VFX</strong>VOICE.COM FALL <strong>2017</strong>

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