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VFX Voice - Fall 2017

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300 (2007). Zack Snyder’s stylistic rendition of this comic booksourced<br />

story took full advantage of the manipulation of live-action<br />

photography with visual effects for key ‘frames’, including for this cliff<br />

sequence completed by Animal Logic. Actors were commonly filmed<br />

against bluescreen, but the final imagery was intentionally pushed<br />

and pulled for dramatic effect. (Photo copyright © 2007 Warner Bros.<br />

Pictures. All rights reserved.)<br />

Mad Max: Fury Road (2015). George Miller’s Mad Max: Fury Road, his<br />

return to the franchise after many years, saw the worlds of stunts,<br />

special effects, visual effects and – in a more than prominent way, color<br />

grading – combine to give the film its hard-hitting result. These images<br />

sum up the general approach to the film’s visual effects, in which plate<br />

photography was often augmented with additional environments,<br />

crowds, effects and color grading. (Photo copyright © 2015 Warner Bros.<br />

Pictures. All rights reserved.)<br />

things actually work. With that as the basis, you can create incredible<br />

images and make an audience believe they are real – whether<br />

it’s fantastic, like the folding cities of Inception, or the interior of<br />

a black hole in Interstellar, or something of this Earth that most<br />

people have never experienced, as with the heart of battle in<br />

Dunkirk. The exotic nature of what you can achieve with visual<br />

effects creates a hyper-reality. Truth can be stranger than fiction.”<br />

—Christopher Nolan, Director<br />

Transformers (2007). The Decepticon Bonecrusher, a CG creation<br />

by Industrial Light & Magic, causes havoc during a freeway chase<br />

scene in Michael Bay’s Transformers. ILM solved major animation and<br />

physical interaction challenges to help bring the film to life, seamlessly<br />

integrating highly reflective metallic characters into what has been<br />

described as the director’s ‘Bayhem’ action. (Photo copyright © 2007<br />

Paramount Pictures. All rights reserved.)<br />

“Visual effects have merged into the whole process of the cinematic<br />

experience. It’s not about shots, it’s about the integration of<br />

universes, the integration of sets, the integration of life and actors.<br />

We’re living in a historic moment in cinema.”<br />

—Alfonso Cuarón, Director<br />

Starship Troopers (1997). Phil Tippett’s Tippett Studio orchestrated<br />

a raft of CG bugs for Paul Verhoeven’s Starship Troopers, relying on<br />

keyframe animation and the use of a ‘digital input device’ armature,<br />

first devised for Jurassic Park, that replicated the idea of a stop-motion<br />

animation feel for the creatures. The film was also marked by impressive<br />

spaceship miniatures, matte paintings and other digital effects.<br />

(Photo copyright © 1997 Sony Pictures. All rights reserved.)<br />

“I originally studied as a fine artist, so to see so many truly<br />

gifted <strong>VFX</strong> artists and crew working around the clock to bring<br />

their incredible skills to Wonder Woman was truly stunning. Bill<br />

Westenhoffer, our <strong>VFX</strong> Supervisor, was by my side every day, and<br />

did such an amazing job guiding and overseeing all of the effects,<br />

which were so critical to the storytelling. At the moment there is<br />

still a limit to what you can do with a digi double versus a<br />

real actor, because if it gets too close or detailed you can still start to<br />

feel that something isn’t quite right. The next big breakthrough<br />

will be to cross that divide and really be able to manipulate a digi<br />

double to absolutely appear as fluid and real as a person, in closer,<br />

more detailed shots. We’re getting close!”<br />

—Patty Jenkins, Director<br />

FALL <strong>2017</strong> <strong>VFX</strong>VOICE.COM • 79

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