24.09.2017 Views

VFX Voice - Fall 2017

Create successful ePaper yourself

Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.

“It was amazing to have a lot of freedom to invent, create and interpret concepts for which<br />

there was not always specific references we could draw from. The challenge was finding the<br />

balance between producing high-end realistic effects to support the narrative within the<br />

fast-moving production schedule.”<br />

—Aymeric Perceval, Visual Effects Supervisor, Cinesite<br />

certainly go 2D but the trees had to go CG.”<br />

DMP artist JaeHee Jung recreated multiple tiles of an empty<br />

ground, leaving only dirt and low grass which would later get<br />

withered by grading in compositing. During that time, Cinesite<br />

employed Speedtree to generate six types of trees with five<br />

different shape variations, each and laid out up to 2,200 of them.<br />

Eric Senécal, the layout/fx artist on the sequence, explains,<br />

“One key reason we were able to generate and work in Maya with<br />

that number of polygons was because of Cinesite’s in-house Mesh<br />

cache/particle Proxy object. It allowed us to have millions of<br />

polygons in our scene and still work with all that information in the<br />

viewport. We also used a visual trick in the shot, the further away<br />

the trees were from the camera path, the more we decreased the<br />

number of leaves and scaled up the leaf instances.”<br />

“We streamlined the process even further by only adding the<br />

wind to the foreground trees, leaving in ones in the background<br />

static,” adds Perceval. “This way, the branches and trunks were<br />

imported in Maya while only the leaf points were imported in<br />

Houdini for the simulation. Once the points cache was brought<br />

back into Maya, we had all the information needed to shrink them<br />

down and move them with the wind. This offered us an efficient<br />

broadcast turnover of six hours and consequently enough time<br />

to run multiple tests on how to best convey the story point of the<br />

shot.”<br />

DARING VISUALS<br />

Reflecting on Cinesite’s contributions to American Gods,<br />

Perceval remarks that the showrunners and the show’s visual<br />

effects supervisors were both “brave and daring” with the visuals.<br />

“Between the scripts and the actual plates, there was often such a<br />

creative jump that we were not fully aware what would be coming<br />

our way until we’d seen it; this had advantages and drawbacks. It<br />

was amazing to have a lot of freedom to invent, create and interpret<br />

concepts for which there was not always specific references we<br />

could draw from. The challenge was finding the balance between<br />

producing high-end realistic effects to support the narrative within<br />

the fast-moving production schedule.”<br />

TOP: These before and after frames show how Cinesite<br />

took the original aerial photographs and transformed the<br />

environment as Easter wreaks a wintry feel across the land.<br />

FALL <strong>2017</strong> <strong>VFX</strong>VOICE.COM • 41

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!