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VFX Voice - Fall 2017

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INDUSTRY ROUNDTABLE<br />

“In the filmmaking space the<br />

real question about content is,<br />

“Are we asking the right questions?<br />

Will 360 film change<br />

storytelling?” No. How it’s<br />

told will be the same; how it’s<br />

experienced will be different.”<br />

—Christopher Gomez,<br />

AR/VR Industry Evangelist &<br />

Angel Investor<br />

“<strong>VFX</strong> will play a large role in<br />

guiding the [VR] user in overt<br />

ways, and in suggesting action<br />

to the user in more subtle,<br />

even subliminal ways. <strong>VFX</strong> will<br />

continue to play the same role<br />

it has in 2D storytelling today<br />

in enhancing and creating<br />

worlds, scenarios and action<br />

that is difficult, costly, or<br />

impossible to do in real life.”<br />

—David Schleifer, COO,<br />

Primestream<br />

CHRISTOPHER GOMEZ, AR/VR<br />

INDUSTRY EVANGELIST & ANGEL<br />

INVESTOR, SINGAPORE<br />

VR and AR are alive and well in<br />

marketing, especially in activation<br />

campaigns and events. Storytelling is still<br />

disjointed and pretty incoherent. But I will<br />

say it’s not the big marketing names that<br />

are getting it right. It’s the small studios<br />

that are. If you heard about a project that’s<br />

done by a big ad company, it’s very likely<br />

outsourced. I am glad to be proven wrong,<br />

but being proven wrong once or thrice<br />

doesn’t make it the industry norm. So keep<br />

a look out for the small-tech VR companies,<br />

not the marketing VR companies. There<br />

aren’t many, but they are out there.<br />

In the filmmaking space the real<br />

question about content is, “Are we asking<br />

the right questions? Will 360 film change<br />

storytelling?” No. How it’s told will be the<br />

same; how it’s experienced will be different.<br />

There are many other issues that come<br />

with filmmaking and ‘transitioning’<br />

film into VR film. Filmmaking is a linear<br />

medium. Because storytelling is linear,<br />

people may argue that there is so much<br />

going on around you in the real world so<br />

it’s not linear. But in a social, day-to-day<br />

setting, we process things sequentially.<br />

So stories are told in ways that help<br />

you understand.<br />

Stories on film are passive narratives.<br />

Not experiential ones. When we go watch a<br />

movie, we are telling ourselves we are going<br />

to be an audience. Audiences are passive. In<br />

fact, audiences like and want to be passive.<br />

A cinematic experience is one that is social<br />

and relatively safe. There are those who are<br />

looking to get you to be a participant, and<br />

I believe that’s still too far a leap. It’s like<br />

cramming a video game into a movie.<br />

I believe if there is going to be serious<br />

breakthrough in ‘VR film’ it will come from<br />

the animation field. The film language of<br />

animation today fits a 2D viewing experience.<br />

Now, because animation is essentially<br />

made of bits, it is pliable. New storytelling<br />

elements or tools can be invented and can<br />

be introduced to the current film language<br />

that we know today, and can be further<br />

expanded on.<br />

In the coming year, expect VR theme<br />

parks. Not VR arcades or gigantic VR<br />

90 • <strong>VFX</strong>VOICE.COM FALL <strong>2017</strong>

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