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VFX Voice - Fall 2017

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“Rather than wait for other people to figure out<br />

what the rules [of VR storytelling] are, we’re<br />

learning them ourselves. We have people very<br />

excited about the possibilities of VR who are<br />

driving that forward... .”<br />

—John Knoll, Chief Creative Officer &<br />

Visual Effects Supervisor, ILM<br />

ILM’s long list of Technical Academy Awards attests to that<br />

effort. Today, Knoll cites tools for facial animation, for better<br />

compositing, and for effects simulation as ones he’s looking at<br />

in particular.<br />

“There are always more projects you want to do than you have<br />

engineering man hours to do,” Knoll says.<br />

When Disney bought Lucasfilm, ILM gained some partners in<br />

that effort. Helping the studio expand their R&D talent pool are<br />

Disney’s Pixar Animation and Walt Disney Animation.<br />

“We have a commonality of mission,” Knoll says. “Each year we<br />

get together at DISGRAPH where we share technical development<br />

and general information about how we work in a way that can<br />

be somewhat more open than we can be at SIGGRAPH. We can<br />

be explicit. We share code. If we have something one of the other<br />

studios likes, they can have it and vice versa.”<br />

ILM developers can also tap into work being carried on in the<br />

labs at Disney Research. “We meet with them every week,” Knoll<br />

says. “They’re interested in making sure that what they do has<br />

application, and we suggest things we would like to see. We’re in<br />

constant communication about the state of development of some<br />

of their tools. They have all kinds of really cool things we can<br />

apply directly.”<br />

IMMERSIVE ENTERTAINMENT<br />

All these departments plus Lucasfilm’s Skywalker Sound feed<br />

talent and expertise into the studio’s ILMxLab in San Francisco<br />

where visual artists, sound artists, researchers and interactive<br />

storytellers create immersive entertainment.<br />

Knoll is intrigued by VR and AR, but personally hasn’t jumped<br />

TOP to BOTTOM: Rogue One: A Star Wars Story (Photo<br />

copyright © 2016 Industrial Light & Magic, a division of<br />

Lucasfilm Entertainment Company Ltd., All Rights Reserved<br />

FALL <strong>2017</strong> <strong>VFX</strong>VOICE.COM • 61

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