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VFX Voice - Fall 2017

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anging from wild success to abysmal failure.<br />

“One recurrent theme is that when a new technology arrives, it<br />

initially does not work very well, but may show potential,” Catmull<br />

explains. “Sometimes, you will try it, or even buy it, and you will<br />

find out it actually does not live up to the hype. And sometimes,<br />

having tried it early will give you a great heads-up on things. But if<br />

a new thing appears and does not work well initially, some people<br />

will therefore conclude that makes it a bad idea, but they might be<br />

premature in concluding that. You still have to evaluate something<br />

by what its potential might be and move forward. Related to that,<br />

most of these things will have a horizon of about four or five years<br />

of going right or going wrong. You don’t know, if something goes<br />

wrong with a [technology], if a software or computer vendor is<br />

going to correct it or be blind to it, or if something will go wrong<br />

with their company as a result. So you have to constantly pay attention<br />

to the symptoms, and that should give you four or five years to<br />

prepare if something does go wrong.”<br />

Clearly, virtual production techniques, historically powerful<br />

software tools and rendering systems, motion-capture and<br />

facial-capture breakthroughs, Cloud computing, the rise of sophisticated<br />

previs techniques, deep machine-learning/AI tools, and so<br />

much more are on the forefront of the industry’s forward-looking<br />

conversation. But, at the same time, so is the restructuring of the<br />

industry landscape – how facilities are built, managed, and what<br />

their infrastructures and missions should look like.<br />

Industry veterans remind us that major companies have<br />

closed during this revolutionary period, along with other forms of<br />

consolidation and automation, while others evolved successfully.<br />

Sony Pictures Imageworks, for example, remains a key player in<br />

producing not only high-end CG feature films, but also cuttingedge<br />

<strong>VFX</strong> for major live-action films. To get this done, Imageworks<br />

“migrated our headquarters in recent years, and the majority of<br />

our workforce, to Vancouver,” explains Randy Lake, President of<br />

Sony Studio Operations and Sony Imageworks. “This has been<br />

successful in sustaining the quality of our work, while leveraging<br />

tax incentives to keep our costs competitive and innovating in<br />

technologies that enable our artists to create fantastic imagery.”<br />

<strong>VFX</strong> <strong>Voice</strong> recently conducted a wide-ranging conversation with<br />

several leading industry professionals to get a sense of the industry’s<br />

future direction, and several key themes emerged.<br />

TOP: The Jungle Book showcases<br />

the virtual environments and liveaction<br />

integration developed by<br />

Rob Legato, ASC, for director Jon<br />

Favreau. (Photo copyright © 2016<br />

Walt Disney Enterprises Inc. All<br />

Rights Reserved.)<br />

LEFT: Rob Legato, ASC, on set<br />

of Hugo. (Photo credit: Ben<br />

Grossman. Courtesy of Rob<br />

Legato.)<br />

LEFT: Lindy DeQuattro<br />

BOTTOM: The United States’ Gipsy<br />

Danger moves a crab fishing boat<br />

out of danger in a scene from Pacific<br />

Rim. (Photo copyright © 2013 Warner<br />

Bros. Entertainment and Legendary<br />

Pictures Funding, LLC. Courtesy of<br />

Warner Bros. Pictures.)<br />

VIRTUAL PRODUCTION TECHNIQUES<br />

Legato argues that the combination of the latest digital filmmaking<br />

tools and software with VR-related previsualization technology<br />

and game rendering engines, along with lots of innovative<br />

thinking, can now help filmmakers achieve “a movie rooted totally<br />

in reality, even though it was artificially created – we are going<br />

through great pains to make sure the artificial part is removed<br />

from the audience purview. Animals and environments can look<br />

absolutely realistic, and I was also proud how, in The Jungle Book,<br />

we had 150 digital double shots where I doubt the audience, or<br />

even most professionals, could detect the use of a digital human<br />

within the illusion.<br />

“So that, to me,” he continues, “is the future of using this<br />

FALL <strong>2017</strong> <strong>VFX</strong>VOICE.COM • 81

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