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VFX Voice - Fall 2017

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ANIMATION<br />

TOP to BOTTOM: A still taken from Allumette, which transports the viewer<br />

to a cloud city in a re-imagining of The Little Match Girl by Hans Christian<br />

Andersen. (Image courtesy of Penrose Studios)<br />

A VR experience that allows the user to be a guest in the world of Beauty<br />

and the Beast. (Image courtesy of Disney and Tangerine Apps)<br />

Peter Osborne situates the viewer in the passenger’s seat of a 1970s<br />

hatchback to witness the relationship between a travelling musician and<br />

his daughter in Pearl. (Image courtesy of Google Spotlight Stories)<br />

“VR is about transporting you to somewhere else entirely and<br />

AR is about putting you in a different version of the real world<br />

you’re in,” observes Pinkava. “If you are interested in storytelling<br />

then you have to ask, ‘What kind of story can I tell in the real world<br />

when I don’t know what the real world is for each member of my<br />

audience? How are they going to interact with this where they are?<br />

What mood are they in? Are they travelling, at home or the office?<br />

In the world of mobile VR, it’s good not to make assumptions about<br />

that and to create whatever experience you’re offering the audience<br />

to work wherever it is or to take them somewhere else.”<br />

Combining the technical and creative resources of ILM,<br />

Skywalker Sound, Lucasfilm and Magic Leap is ILMxLAB in San<br />

Francisco, overseen by Executive-in-Charge Vicki Dobbs Beck and<br />

Director, Content and Platform Strategy, Mohen Leo. The goal is<br />

to produce immersive entertainment and experiences for theaters,<br />

theme parks and social spaces that include a series centering<br />

around Darth Vader and collaborating with Alejandro González<br />

Iñárritu on Carne Y Arena.<br />

“We try to put storytelling and the creative vision front and<br />

center, and figure out what we have to do with the technology in<br />

order to bring that to life,” states Dobbs Beck. “Someday we’re<br />

likely to have a single device where we’re experiencing all shades<br />

of reality from the real world in its simplest form all the way to<br />

fully virtual reality and everything in between. If you believe<br />

that trajectory, it’s important to understand how to create those<br />

different kinds of experiences even now when we haven’t reached<br />

that state.”<br />

“The next step for captured virtual reality, if we’re talking about<br />

real-world content, is the light-field acquisition,” remarks Mohen<br />

Leo. “It’s early days for that but it’s something we’ll see over the<br />

next 10 years. It’s interesting progress on not just capturing the<br />

single view point, but being able to capture a full volume of reality<br />

in which you can then move around.”<br />

Skydance Interactive CEO Peter Akemann seeks to produce<br />

original interactive and immersive gameplay commencing with<br />

mech battle tale Archangel. Other projects from the Marina del<br />

Rey-based company include Life VR, based on the sci-fi thriller<br />

which places the user inside the International Space Station.<br />

“Seeing your face and hands, and this complex high-dimensional<br />

presence that you have in the world, is compelling,” states Peter<br />

Akemann, “as it is compelling to see another person there, even<br />

in that avatar form, or when people can chat or type in ‘dance’<br />

to make their avatar move around. That being said, much like<br />

in standard games, the single-player experience is always going<br />

to be an important and powerful thing. A lot of individuals are<br />

alone a lot of the time and don’t always want the social pressure<br />

of being with other people. They just want a great story. You’re<br />

going to see a future that has both of those things.” Akemann adds,<br />

“Technological questions are always divergent culminating to<br />

a broader and richer future with more different kinds of<br />

experiences in it.”<br />

Kel O’Neill and Eline Jongsma form the award-winning<br />

Dutch-America filmmaking duo Jongsma + O’Neill and produce<br />

interactive documentaries. The Ark VR enables viewers to witness<br />

44 • <strong>VFX</strong>VOICE.COM FALL <strong>2017</strong>

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