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ANIMATION<br />
TOP to BOTTOM: A still taken from Allumette, which transports the viewer<br />
to a cloud city in a re-imagining of The Little Match Girl by Hans Christian<br />
Andersen. (Image courtesy of Penrose Studios)<br />
A VR experience that allows the user to be a guest in the world of Beauty<br />
and the Beast. (Image courtesy of Disney and Tangerine Apps)<br />
Peter Osborne situates the viewer in the passenger’s seat of a 1970s<br />
hatchback to witness the relationship between a travelling musician and<br />
his daughter in Pearl. (Image courtesy of Google Spotlight Stories)<br />
“VR is about transporting you to somewhere else entirely and<br />
AR is about putting you in a different version of the real world<br />
you’re in,” observes Pinkava. “If you are interested in storytelling<br />
then you have to ask, ‘What kind of story can I tell in the real world<br />
when I don’t know what the real world is for each member of my<br />
audience? How are they going to interact with this where they are?<br />
What mood are they in? Are they travelling, at home or the office?<br />
In the world of mobile VR, it’s good not to make assumptions about<br />
that and to create whatever experience you’re offering the audience<br />
to work wherever it is or to take them somewhere else.”<br />
Combining the technical and creative resources of ILM,<br />
Skywalker Sound, Lucasfilm and Magic Leap is ILMxLAB in San<br />
Francisco, overseen by Executive-in-Charge Vicki Dobbs Beck and<br />
Director, Content and Platform Strategy, Mohen Leo. The goal is<br />
to produce immersive entertainment and experiences for theaters,<br />
theme parks and social spaces that include a series centering<br />
around Darth Vader and collaborating with Alejandro González<br />
Iñárritu on Carne Y Arena.<br />
“We try to put storytelling and the creative vision front and<br />
center, and figure out what we have to do with the technology in<br />
order to bring that to life,” states Dobbs Beck. “Someday we’re<br />
likely to have a single device where we’re experiencing all shades<br />
of reality from the real world in its simplest form all the way to<br />
fully virtual reality and everything in between. If you believe<br />
that trajectory, it’s important to understand how to create those<br />
different kinds of experiences even now when we haven’t reached<br />
that state.”<br />
“The next step for captured virtual reality, if we’re talking about<br />
real-world content, is the light-field acquisition,” remarks Mohen<br />
Leo. “It’s early days for that but it’s something we’ll see over the<br />
next 10 years. It’s interesting progress on not just capturing the<br />
single view point, but being able to capture a full volume of reality<br />
in which you can then move around.”<br />
Skydance Interactive CEO Peter Akemann seeks to produce<br />
original interactive and immersive gameplay commencing with<br />
mech battle tale Archangel. Other projects from the Marina del<br />
Rey-based company include Life VR, based on the sci-fi thriller<br />
which places the user inside the International Space Station.<br />
“Seeing your face and hands, and this complex high-dimensional<br />
presence that you have in the world, is compelling,” states Peter<br />
Akemann, “as it is compelling to see another person there, even<br />
in that avatar form, or when people can chat or type in ‘dance’<br />
to make their avatar move around. That being said, much like<br />
in standard games, the single-player experience is always going<br />
to be an important and powerful thing. A lot of individuals are<br />
alone a lot of the time and don’t always want the social pressure<br />
of being with other people. They just want a great story. You’re<br />
going to see a future that has both of those things.” Akemann adds,<br />
“Technological questions are always divergent culminating to<br />
a broader and richer future with more different kinds of<br />
experiences in it.”<br />
Kel O’Neill and Eline Jongsma form the award-winning<br />
Dutch-America filmmaking duo Jongsma + O’Neill and produce<br />
interactive documentaries. The Ark VR enables viewers to witness<br />
44 • <strong>VFX</strong>VOICE.COM FALL <strong>2017</strong>