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VFX Voice - Fall 2017

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“The Mill developed Blackbird, a virtual car rig that uses VR<br />

and AR [augmented reality] technology to digitally re-create any<br />

vehicle that needs to be featured for an advertisement,” he relates.<br />

“It also interacts dynamically with its environment. That means<br />

that when the photorealistic representation of an actual car is<br />

broadcast on your screen, it casts natural shadows and reflects<br />

light as it twists and turns around corners and climbs hills during<br />

a shoot. They have combined that with another just-announced<br />

technology called Cyclops, which is a solution that applies AR and<br />

game-engine technology to render on-set action for filmmakers<br />

in real time. Directors do not have to wait to see what the shoot<br />

looks like at a dailies session or in post-production. This will create<br />

immense opportunities for talent in the <strong>VFX</strong> community.”<br />

Imageworks’ Randy Lake says the synergy percolating between<br />

the emerging virtual reality realm and the traditional visual<br />

effects business has caused his company “to become involved<br />

in initiatives developed within Sony Pictures Entertainment to<br />

explore and develop techniques that bridge the workflow used in<br />

our feature film projects into the VR space. We see the opportunity<br />

for a bi-directional exchange of technology and workflow as the VR<br />

medium and business model evolves. As an example, this can take<br />

the form of creative visualization technology within our traditional<br />

film pipelines, or R&D from the <strong>VFX</strong> space helping to improve the<br />

fidelity of virtual worlds. In addition, we believe (AR) will play a big<br />

role in the filmmaking process. We can build real-time visualization<br />

tools to make better decisions on set.”<br />

TOP: Spider-Man and Iron Man<br />

in Spider-Man: Homecoming.<br />

(Photo copyright © <strong>2017</strong> CTMG, Inc.<br />

All Rights Reserved. Courtesy of<br />

Columbia Pictures.)<br />

LEFT: Randy Lake<br />

IMMERSIVE CONTENT<br />

Lake’s point illustrates why the arrival of virtual reality tools and<br />

concepts have opened the door to an entirely new form of immersive<br />

media content that, among other things, by its nature, will<br />

rely heavily on visual effects artists, tools and techniques. Indeed,<br />

at major facilities, there is currently a heavy “cross-pollination of<br />

techniques and capabilities and talent that flows between feature<br />

FALL <strong>2017</strong> <strong>VFX</strong>VOICE.COM • 83

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