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VFX Voice - Fall 2017

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expensive IT equipment, to a more flexible and scalable OPEX<br />

[operational expenditure] center, where storage service openings<br />

increase and decrease dynamically, depending on how you use it.”<br />

Fangou adds, “There are also big opportunities around [artificial<br />

intelligence] technology. I expect the visual effects industry will<br />

be seeing some big changes with the automation and machine<br />

intelligence that AI is bringing.” Catmull agrees. In particular, he<br />

says the Pixar, Disney Animation and ILM research units are all<br />

investigating deep-learning computer algorithms and the wider<br />

AI paradigm to see how systems might be able to make certain<br />

visual effects processes more efficient. The problem, he suggests, is<br />

that while he is optimistic “deep learning is likely going to have an<br />

impact on our industry,” it still remains “such a broad concept, so<br />

it is not crystal clear what that impact is going to be yet, beyond the<br />

fact that the rate of growth and use of these chips puts us in a place<br />

to apply them in some unforeseen ways.”<br />

Most industry representatives say, at the end of the day, most<br />

of these issues are about how the visual effects industry does<br />

things, and what tools and workflows it employs to do them. Tim<br />

Sarnoff suggests the verdict regarding these advancements, as<br />

always, will be rendered by the public.“The experience and the<br />

storytelling is what matters most when evaluating success in the<br />

creative technology arena, not the technical innovation itself,”<br />

Sarnoff emphasizes. “This has been the pattern in entertainment<br />

and communication throughout the ages, and I see no reason to<br />

suspect this pattern will not repeat itself again.”<br />

TOP: Foundry’s Cara VR is an<br />

advanced toolkit that streamlines<br />

the process of VR content creation<br />

by dramatically speeding up the<br />

challenging, often tedious process<br />

of stitching and compositing 360°<br />

video footage. It also makes it easy<br />

for artists to use Nuke’s full suite of<br />

compositing tools on 360° footage.<br />

(Photo courtesy of Foundry)<br />

LEFT: Alex Mahon (Photo credit:<br />

Martin Beddall/Foundry)<br />

RIGHT: Ron Frankel<br />

BOTTOM: Previs by Proof Inc. for<br />

Wonder Woman. (Image copyright ©<br />

2015 Warner Bros. Entertainment<br />

and courtesy of Proof Inc.)<br />

LEFT: Jim Morris, VES (Photo<br />

credit: Deborah Coleman/Pixar)<br />

BOTTOM: Cars 3 (Photo copyright<br />

© 2016 Disney/Pixar Animation<br />

Studio. All Rights Reserved.)<br />

FALL <strong>2017</strong> <strong>VFX</strong>VOICE.COM • 87

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