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<strong>Cosmic</strong> <strong>Game</strong> © Douglass A. White, 2012 v151207 237<br />

or cosine without infinitesimalizing to limits, and we have a clear understanding of how it<br />

relates to a tangent point on a curve and a constant velocity. This is so much simpler<br />

than the otherwise necessary division of 0 by 0 using the “ghosts of departed quantities”<br />

as Berkeley so aptly described them.<br />

<strong>The</strong> sketch below shows rotation by additional 90 degree steps into the third and fourth<br />

quadrant. <strong>The</strong> oscillating nature of sine and cosine are obvious.<br />

Sketch of an angle sum proof in trigonometry<br />

(See Wikipedia)<br />

Draw a horizontal line (the x-axis); mark an origin O. Draw a line from O at an angle<br />

above the horizontal line and a second line at an angle above that; the angle between<br />

the second line and the x-axis is .<br />

Place P on the line defined by at a unit distance from the origin.<br />

Let PQ be a line perpendicular to line defined by angle , drawn from point Q on this<br />

line to point P. OQP is a right angle.<br />

Let QA be a perpendicular from point A on the x-axis to Q and PB be a perpendicular<br />

from point B on the x-axis to P. OAQ and OBP are right angles.<br />

Draw QR parallel to the x-axis.<br />

Now angle (because , making

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