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Thurrock Trailblazer Cultural Catalogue 2019-20

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SIGNALS<br />

KS2<br />

KS3<br />

KS4<br />

SEND<br />

WELLBEING VIDEO GAMES<br />

Signals is a centre for creative digital learning who specialise in film education, digital art and use<br />

media production for social, learning and creative outcomes. Based in Colchester Essex, Signals is<br />

a multi award winning arts and education charity that provides courses, workshops and projects<br />

across the region. Using digital art to introduce young people to topics such as STEM, literacy,<br />

history and even wellbeing, Signals have many years experience of delivering bespoke creative<br />

digital education projects and workshops from KS2 to KS4.<br />

“The students shoulders are back, they are talking and offering<br />

opinions in class... they’ve smiled all week and looked truly joyful...<br />

they believe in themselves”<br />

ABOUT THE PROJECT<br />

Signals educate and inspire students to<br />

become digital creators rather than just<br />

consumers, increasing their understanding of<br />

and participation in digital art and its vast array<br />

of applications.<br />

Technology can spark debate, inspire and<br />

motivate participants and Signals have had<br />

great success and experience of working with<br />

disadvantaged and hard to reach groups,<br />

especially to help raise awareness and<br />

engagement around PHSE topics.<br />

WELLBEING VIDEO GAMES<br />

The concept of wellbeing comprises of two<br />

main elements: feeling good and functioning<br />

well.<br />

In this workshop students will learn the Five<br />

Ways to Mental Wellbeing through making<br />

video games - encouraging them to make<br />

positive lifestyle choices for their mental and<br />

physical health.<br />

Students will use the free game design<br />

software Construct 3 to program their own<br />

video games which use emotions as<br />

power-ups to overcome obstacles and<br />

challenges.<br />

Anger could become a way of speeding past<br />

obstacles, fear a way of sneaking under them<br />

and excitement a way of jumping over them!<br />

Students design their own game levels<br />

finding exciting ways to show how its healthy<br />

to acknowledge our emotions and even use<br />

them to our advantage.<br />

SUITABILITY<br />

This workshop is aimed at students in KS2-4.<br />

DATES, LOCATION & FORMAT<br />

Workshops are available weekdays from<br />

9:00-17:30 and last 2 hours with a maximum of<br />

30 students.<br />

Workshops can either take place in your<br />

classroom or at Signals’ studio in<br />

Colchester.<br />

LEARNING OUTCOMES<br />

Students will have an:<br />

• Understanding of basic programming<br />

techniques such as behaviours, variables,<br />

events and actions<br />

• Understanding of how to problem solve<br />

and fix programming bugs with creative<br />

solutions<br />

• Ability to programme a 2D platformer game<br />

in Construct 3<br />

• Ability in Designing, coding and testing<br />

their own custom game levels<br />

• Been able to create and build an interactive<br />

experience, considering UI and UX<br />

CROSS-CURRICULAR LINKS<br />

This workshop takes concepts from Computer<br />

Science and applys them to a creative<br />

medium that is translatable cross many<br />

curriculum areas, including:<br />

• ICT programming skills such as events,<br />

actions, conditions functions, variables.<br />

• Digital art and design, including character<br />

design, scenery design and level design.<br />

• SMSC/PSHE topics and British Values<br />

TEACHER COMMITMENT & TRAINING<br />

Signals are an Artsmark Partner, so please talk<br />

to them about your Artsmark journey and see<br />

how Signals can help you.<br />

Teachers are encouraged to participate<br />

alongside students and engage in their own<br />

CPD.<br />

Additional computers may be required for<br />

larger class sizes (e.g access to a computer<br />

suite).<br />

WHAT HAPPENS AT THE END?<br />

Students are able to continue developing their<br />

video games in their own time or in the<br />

classroom with Construct 3, refining their<br />

newly developed IT skills.<br />

OTHER RESOURCES & SUPPORT<br />

Lesson plans and links to equipment used<br />

can be provided on request. The Five Ways to<br />

Mental Wellbeing was produced by the New<br />

Economics Foundation (NEF) on behalf of<br />

Foresight.<br />

COSTS<br />

£250 2-hour workshop<br />

£450 4-hour workshop<br />

(2 hours with different classes)<br />

All costs are inclusive of the equipment<br />

required.<br />

RECOMMENDED<br />

This offer could complement the following:<br />

• Into Film: Mindfulness on Film CPD<br />

• Signals: Live Music Coding<br />

119 1<strong>20</strong>

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