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Fundamentals of Matrix Algebra, 2011a

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5.3 Visualizing Vectors: Vectors in Three Dimensions<br />

. Example 110 Find the lengths <strong>of</strong> vectors⃗v and ⃗u, where<br />

⎡<br />

2<br />

⎤<br />

⎡ ⎤<br />

−4<br />

⃗v = ⎣ −3 ⎦ and ⃗u = ⎣ 7 ⎦ .<br />

5<br />

0<br />

S<br />

We apply Definion 32 to each vector:<br />

||⃗v|| =<br />

||⃗u|| =<br />

√<br />

2 2 + (−3) 2 + 5 2<br />

= √ 4 + 9 + 25<br />

= √ 38<br />

√<br />

(−4) 2 + 7 2 + 0 2<br />

= √ 16 + 49<br />

= √ 65<br />

.<br />

Here we end our invesgaon into the world <strong>of</strong> graphing vectors. Extensions into<br />

graphing 4D vectors and beyond can be done, but they truly are confusing and not<br />

really done except for abstract purposes.<br />

There are further things to explore, though. Just as in 2D, we can transform 3D<br />

space by matrix mulplicaon. Doing this properly – rotang, stretching, shearing,<br />

etc. – allows one to manipulate 3D space and create incredible computer graphics.<br />

Exercises 5.3<br />

In Exercises 1 – 4, vectors ⃗x and ⃗y are given.<br />

Sketch⃗x,⃗y,⃗x +⃗y, and⃗x −⃗y on the same Cartesian<br />

axes.<br />

⎡ ⎤ ⎡ ⎤<br />

1 2<br />

1. ⃗x = ⎣ −1 ⎦,⃗y = ⎣ 3 ⎦<br />

2 2<br />

⎡ ⎤ ⎡ ⎤<br />

2 −1<br />

2. ⃗x = ⎣ 4 ⎦,⃗y = ⎣ −3 ⎦<br />

−1 −1<br />

⎡ ⎤ ⎡ ⎤<br />

1 3<br />

3. ⃗x = ⎣ 1 ⎦,⃗y = ⎣ 3 ⎦<br />

2 6<br />

⎡ ⎤ ⎡ ⎤<br />

0 0<br />

4. ⃗x = ⎣ 1 ⎦,⃗y = ⎣ −1 ⎦<br />

1 1<br />

In Exercises 5 – 8, vectors ⃗x and ⃗y are drawn.<br />

Sketch 2⃗x, −⃗y, ⃗x + ⃗y, and ⃗x − ⃗y on the same<br />

Cartesian axes.<br />

5.<br />

⃗y<br />

x<br />

z<br />

⃗x<br />

. y<br />

225

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