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Fundamentals of Matrix Algebra, 2011a

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Chapter 2<br />

<strong>Matrix</strong> Arithmec<br />

2.3 Visualizing <strong>Matrix</strong> Arithmec in 2D<br />

AS YOU READ ...<br />

. . .<br />

1. T/F: Two vectors with the same length and direcon are equal even if they start<br />

from different places.<br />

2. One can visualize vector addion using what law?<br />

3. T/F: Mulplying a vector by 2 doubles its length.<br />

4. What do mathemacians do?<br />

5. T/F: Mulplying a vector by a matrix always changes its length and direcon.<br />

When we first learned about adding numbers together, it was useful to picture a<br />

number line: 2 + 3 = 5 could be pictured by starng at 0, going out 2 ck marks, then<br />

another 3, and then realizing that we moved 5 ck marks from 0. Similar visualizaons<br />

helped us understand what 2 − 3 meant and what 2 × 3 meant.<br />

We now invesgate a way to picture matrix arithmec – in parcular, operaons<br />

involving column vectors. This not only will help us beer understand the arithmec<br />

operaons, it will open the door to a great wealth <strong>of</strong> interesng study. Visualizing<br />

matrix arithmec has a wide variety <strong>of</strong> applicaons, the most common being computer<br />

graphics. While we oen think <strong>of</strong> these graphics in terms <strong>of</strong> video games, there are<br />

numerous other important applicaons. For example, chemists and biologists oen<br />

use computer models to “visualize” complex molecules to “see” how they interact with<br />

other molecules.<br />

We will start with vectors in two dimensions (2D) – that is, vectors with only two<br />

entries. We assume the reader is familiar with the Cartesian plane, that is, plong<br />

points and graphing funcons on “the x–y plane.” We graph vectors in a manner very<br />

similar to plong points. Given the vector<br />

[ ] 1<br />

⃗x = ,<br />

2<br />

we draw ⃗x by drawing an arrow whose p is 1 unit to the right and 2 units up from its<br />

origin. 7 .<br />

1<br />

.<br />

1<br />

.<br />

Figure 2.1: Various drawings <strong>of</strong> ⃗x<br />

66<br />

7 To help reduce cluer, in all figures each ck mark represents one unit.

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