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Racing the Beam : the Atari Video Computer System - Index of

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mechanic), and up from <strong>the</strong> bottom (a platform that <strong>of</strong>fered a particular<br />

set <strong>of</strong> affordances and was used in <strong>the</strong> context <strong>of</strong> <strong>the</strong> home). Many creative<br />

computational works are based on earlier programs to some extent, ei<strong>the</strong>r<br />

very directly (as with <strong>the</strong> VCS Pac-Man), with some modifi cation and<br />

extension (Combat), with more radical reorganization (Yars’ Revenge), or<br />

with a complete change <strong>of</strong> display, interface, and paradigm (Adventure).<br />

But whatever <strong>the</strong> infl uence <strong>of</strong> past programs, <strong>the</strong> developer always also<br />

encounters <strong>the</strong> current platform. When <strong>the</strong> work being developed is innovative,<br />

it is <strong>of</strong>ten enabled by new exploration <strong>of</strong> a platform’s capabilities,<br />

by reconceptualizing <strong>the</strong> platform’s limitations, and by attending in new<br />

ways to how and why people use it. Yars’ Revenge is clever code, but <strong>the</strong><br />

cartridge really excels when seen in <strong>the</strong> context <strong>of</strong> <strong>Atari</strong>’s early VCS games<br />

and when plugged into its platform to be enjoyed by players.<br />

5 Yars’ Revenge [97]

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