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Racing the Beam : the Atari Video Computer System - Index of

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In <strong>the</strong> arcade setting <strong>of</strong> <strong>the</strong> 1970s, it was not very important to be able<br />

to play multiple games with <strong>the</strong> hardware in a single cabinet. So, ROM fi rst<br />

made its way into Gran Trak 10, Tank, and o<strong>the</strong>r coin-op games as a way <strong>of</strong><br />

storing graphics data ra<strong>the</strong>r than programs for microprocessors. ROM<br />

was used differently on <strong>the</strong> <strong>Atari</strong> VCS: to store whole game programs, code<br />

as well as data. The system was designed to be modular and to accept different<br />

cartridges, with different programs stored in cartridge ROM. The<br />

ports that allowed <strong>the</strong> use <strong>of</strong> different controllers—ei<strong>the</strong>r <strong>of</strong> <strong>the</strong> two types<br />

that shipped with <strong>the</strong> system as well as additional ones from <strong>Atari</strong> and<br />

o<strong>the</strong>r companies—were ano<strong>the</strong>r versatile feature that <strong>of</strong>fered an additional<br />

sort <strong>of</strong> modularity.<br />

Joysticks and O<strong>the</strong>r Controllers<br />

The <strong>Atari</strong> VCS was <strong>the</strong> fi rst cartridge-based system to come with a joystick<br />

controller. Although joysticks were already in use in arcades by 1977, <strong>the</strong><br />

introduction <strong>of</strong> <strong>the</strong> VCS joystick into <strong>the</strong> context <strong>of</strong> <strong>the</strong> home undoubtedly<br />

did much to popularize <strong>the</strong> controller. The system’s rubber-coated black<br />

controller with its one red button has become emblematic <strong>of</strong> <strong>the</strong> <strong>Atari</strong> VCS<br />

and <strong>of</strong> retro gaming, if not <strong>of</strong> video games in general. More generally, <strong>the</strong><br />

joystick became <strong>the</strong> standard controller for home video gaming and for<br />

computer gaming. Joysticks are still important to modern console systems,<br />

although now <strong>the</strong>y are thumb-scale, allow more precise movement, and<br />

fi nd <strong>the</strong>ir place alongside directional pads, buttons, and triggers on <strong>the</strong><br />

contemporary game controller.<br />

Combat was based on an arcade game that used joystick controllers, a<br />

game that infl uenced ano<strong>the</strong>r home unit. Coleco introduced <strong>the</strong> dedicated<br />

Telstar Combat! system in 1977, before <strong>the</strong> VCS hit <strong>the</strong> market that year.<br />

Like Tank, it lacked anything resembling <strong>the</strong> Biplane and Jet games that<br />

Combat had. But it was certainly a close cousin <strong>of</strong> <strong>the</strong> cartridge.<br />

Telstar Combat! uses <strong>the</strong> General Instrument AY-3-8700 Tank chip, a<br />

follow-up to that company’s AY-3-8500 Pong chip. It has four two-way<br />

joysticks—two for each player—just like Tank. The most successful arcade<br />

tank game, <strong>the</strong> one-player game Battlezone, also used a two-joystick<br />

control scheme. The two joysticks controlled <strong>the</strong> speed <strong>of</strong> <strong>the</strong> tank’s two<br />

treads in Battlezone, however; <strong>the</strong> two joysticks per player in Tank determined<br />

rotation and velocity.<br />

The <strong>Atari</strong> VCS running Combat, in contrast, used two four-directional<br />

joysticks, one for each player. Even in <strong>the</strong> fi rst VCS cartridge, designed<br />

as it was along with <strong>the</strong> <strong>Atari</strong> VCS itself, <strong>the</strong>re arose <strong>the</strong> issue <strong>of</strong> <strong>the</strong> difference<br />

between <strong>the</strong> controller scheme <strong>of</strong> <strong>the</strong> inspirational arcade game<br />

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