Racing the Beam : the Atari Video Computer System - Index of
Racing the Beam : the Atari Video Computer System - Index of
Racing the Beam : the Atari Video Computer System - Index of
You also want an ePaper? Increase the reach of your titles
YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.
In <strong>the</strong> arcade setting <strong>of</strong> <strong>the</strong> 1970s, it was not very important to be able<br />
to play multiple games with <strong>the</strong> hardware in a single cabinet. So, ROM fi rst<br />
made its way into Gran Trak 10, Tank, and o<strong>the</strong>r coin-op games as a way <strong>of</strong><br />
storing graphics data ra<strong>the</strong>r than programs for microprocessors. ROM<br />
was used differently on <strong>the</strong> <strong>Atari</strong> VCS: to store whole game programs, code<br />
as well as data. The system was designed to be modular and to accept different<br />
cartridges, with different programs stored in cartridge ROM. The<br />
ports that allowed <strong>the</strong> use <strong>of</strong> different controllers—ei<strong>the</strong>r <strong>of</strong> <strong>the</strong> two types<br />
that shipped with <strong>the</strong> system as well as additional ones from <strong>Atari</strong> and<br />
o<strong>the</strong>r companies—were ano<strong>the</strong>r versatile feature that <strong>of</strong>fered an additional<br />
sort <strong>of</strong> modularity.<br />
Joysticks and O<strong>the</strong>r Controllers<br />
The <strong>Atari</strong> VCS was <strong>the</strong> fi rst cartridge-based system to come with a joystick<br />
controller. Although joysticks were already in use in arcades by 1977, <strong>the</strong><br />
introduction <strong>of</strong> <strong>the</strong> VCS joystick into <strong>the</strong> context <strong>of</strong> <strong>the</strong> home undoubtedly<br />
did much to popularize <strong>the</strong> controller. The system’s rubber-coated black<br />
controller with its one red button has become emblematic <strong>of</strong> <strong>the</strong> <strong>Atari</strong> VCS<br />
and <strong>of</strong> retro gaming, if not <strong>of</strong> video games in general. More generally, <strong>the</strong><br />
joystick became <strong>the</strong> standard controller for home video gaming and for<br />
computer gaming. Joysticks are still important to modern console systems,<br />
although now <strong>the</strong>y are thumb-scale, allow more precise movement, and<br />
fi nd <strong>the</strong>ir place alongside directional pads, buttons, and triggers on <strong>the</strong><br />
contemporary game controller.<br />
Combat was based on an arcade game that used joystick controllers, a<br />
game that infl uenced ano<strong>the</strong>r home unit. Coleco introduced <strong>the</strong> dedicated<br />
Telstar Combat! system in 1977, before <strong>the</strong> VCS hit <strong>the</strong> market that year.<br />
Like Tank, it lacked anything resembling <strong>the</strong> Biplane and Jet games that<br />
Combat had. But it was certainly a close cousin <strong>of</strong> <strong>the</strong> cartridge.<br />
Telstar Combat! uses <strong>the</strong> General Instrument AY-3-8700 Tank chip, a<br />
follow-up to that company’s AY-3-8500 Pong chip. It has four two-way<br />
joysticks—two for each player—just like Tank. The most successful arcade<br />
tank game, <strong>the</strong> one-player game Battlezone, also used a two-joystick<br />
control scheme. The two joysticks controlled <strong>the</strong> speed <strong>of</strong> <strong>the</strong> tank’s two<br />
treads in Battlezone, however; <strong>the</strong> two joysticks per player in Tank determined<br />
rotation and velocity.<br />
The <strong>Atari</strong> VCS running Combat, in contrast, used two four-directional<br />
joysticks, one for each player. Even in <strong>the</strong> fi rst VCS cartridge, designed<br />
as it was along with <strong>the</strong> <strong>Atari</strong> VCS itself, <strong>the</strong>re arose <strong>the</strong> issue <strong>of</strong> <strong>the</strong> difference<br />
between <strong>the</strong> controller scheme <strong>of</strong> <strong>the</strong> inspirational arcade game<br />
[22]