Racing the Beam : the Atari Video Computer System - Index of
Racing the Beam : the Atari Video Computer System - Index of
Racing the Beam : the Atari Video Computer System - Index of
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movie are fairly clearly represented in <strong>the</strong> Raiders cartridge, which features<br />
a splash screen, a diverse world, numerous graphically detailed<br />
objects, an unusual control scheme in which one player used both joysticks,<br />
and in-game music. The cartridge may have made <strong>the</strong> most signifi -<br />
cant advances in <strong>the</strong> action-adventure genre between <strong>the</strong> appearance <strong>of</strong><br />
Robinett’s Adventure in 1978 and <strong>the</strong> debut <strong>of</strong> The Legend <strong>of</strong> Zelda for <strong>the</strong><br />
NES in Japan in 1985. Raiders added a graphical inventory and subquests,<br />
helping to focus and refi ne <strong>the</strong> action-adventure genre. The cartridge<br />
ended up being a hit for <strong>Atari</strong>. It helped land Warshaw ano<strong>the</strong>r Spielberg<br />
project, one with a seemingly impossible deadline.<br />
That project was E.T.: The Extra-Terrestrial, which Warshaw managed<br />
to complete in only fi ve weeks. (In comparison, Warshaw said he put in<br />
four or fi ve months <strong>of</strong> work on Yars’ Revenge and six or seven months on<br />
Raiders.) The ill-fated 1982 fi lm-licensed game followed in <strong>the</strong> tradition<br />
<strong>of</strong> Adventure, Superman, and Raiders, using between-screen navigation and<br />
challenging <strong>the</strong> player to avoid colliding with scientists and police. E.T.<br />
has been ranked, more than once, as <strong>the</strong> worst video game <strong>of</strong> all time.<br />
<strong>Atari</strong>’s fi nancial collapse is sometimes attributed to this one specifi c<br />
game—although this is certainly an exaggeration. A legend tells <strong>of</strong> mounds<br />
<strong>of</strong> unsold E.T. cartridges being buried by <strong>Atari</strong> in <strong>the</strong> New Mexico desert. 4<br />
The legend is likely true, too. Although E.T. was not specifi cally named,<br />
<strong>the</strong> New York Times did report that fourteen truckloads <strong>of</strong> equipment,<br />
including game cartridges, were dumped at an Alamogordo landfi ll and<br />
covered in concrete while guards kept reporters and o<strong>the</strong>r would-be spectators<br />
away from <strong>the</strong> site. 5<br />
There are certainly reasons for <strong>the</strong> poor quality <strong>of</strong> E.T. Most obviously,<br />
<strong>the</strong> development schedule—imposed because <strong>of</strong> <strong>the</strong> pending holiday<br />
shopping season—precluded a high-quality game, unless one were to be<br />
developed by some incredible stroke <strong>of</strong> luck. A general problem that <strong>the</strong><br />
makers <strong>of</strong> licensed games faced was <strong>the</strong> need to tailor <strong>the</strong>ir schedules to<br />
<strong>the</strong> release <strong>of</strong> o<strong>the</strong>r media properties or to <strong>the</strong> Christmas season, along<br />
with <strong>the</strong> need to maintain qualities <strong>of</strong> <strong>the</strong> particular property being used.<br />
All <strong>of</strong> this was added to <strong>the</strong> usual constraints and pressures provided by<br />
<strong>the</strong> platform and <strong>the</strong> market. Conceptually, regardless <strong>of</strong> <strong>the</strong> production<br />
pressure that was brought on by <strong>the</strong> Christmas deadline, E.T. suffered<br />
from <strong>the</strong> potential inappropriateness <strong>of</strong> translating a fi lm largely about<br />
<strong>the</strong> relationship between a boy and a helpless alien into a work focused on<br />
moving around and running into things.<br />
Although <strong>the</strong> arcade may have been <strong>the</strong> fi rst to host an exploitation<br />
fi lm game (Death Race), at least one third-party developer for <strong>the</strong> <strong>Atari</strong><br />
VCS wanted to see if it could out-schlock <strong>the</strong> coin-ops. Wizard <strong>Video</strong><br />
7 Star Wars: The Empire Strikes Back [127]