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Racing the Beam : the Atari Video Computer System - Index of

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“original” concept needed to be devised at <strong>Atari</strong> in <strong>the</strong> heyday <strong>of</strong> VCS<br />

programming, from 1977 through 1983, it would be <strong>the</strong> work <strong>of</strong> a programmer,<br />

not a task force.<br />

Although many elements may have dropped <strong>of</strong>f <strong>the</strong> wish list that<br />

Parker Bro<strong>the</strong>rs’ team developed, Star Wars: The Empire Strikes Back built<br />

upon fi ve years <strong>of</strong> VCS development to include features that would have<br />

made jaws drop at <strong>Atari</strong> back in 1977. And it was devised by a programmer<br />

who not only was working at a different company—he had never worked at<br />

<strong>Atari</strong>. How did this programmer, Rex Bradford, learn to develop VCS<br />

games? He explained: “Our fi rst job was to reverse-engineer <strong>the</strong> tradesecret<br />

<strong>Atari</strong> [VCS]. Parker Bro<strong>the</strong>rs hired a company to strip <strong>of</strong>f <strong>the</strong> top <strong>of</strong><br />

<strong>the</strong> graphics chip and photograph it. [Two engineers] stared at <strong>the</strong> circuit<br />

diagram, while I wrote a disassembler to examine existing cartridge code.<br />

Then I started writing some small programs to test our <strong>the</strong>ories about how<br />

it worked. Finally, by <strong>the</strong> fall <strong>of</strong> 1981, we were ready to create our fi rst<br />

game.” 8<br />

In some ways, <strong>the</strong> fi rst game that Bradford completed resembles<br />

Eugene Jarvis’s 1980 arcade game Defender, which was ported to <strong>the</strong> <strong>Atari</strong><br />

VCS in 1981 by Bob Polaro. Star Wars: The Empire Strikes Back is also a<br />

smoothly side-scrolling shooter in which <strong>the</strong> player’s small ship, <strong>the</strong><br />

snowspeeder, can move left or right along terrain, wrapping around <strong>the</strong><br />

playing fi eld (fi gure 7.3) as can be done in Defender. The same type <strong>of</strong><br />

long-range view <strong>of</strong> opponents that this earlier game <strong>of</strong>fers is also present<br />

in Star Wars: The Empire Strikes Back. But beyond that, <strong>the</strong>re are signifi cant<br />

differences. There are no people running around on <strong>the</strong> ground who need<br />

to be defended from abduction. Whereas Defender has a host <strong>of</strong> different<br />

enemies who behave very differently, Bradford’s game has only <strong>the</strong><br />

massive Imperial walkers. These can fi re two types <strong>of</strong> weapons, one ballistic<br />

and one “smart.” Both types <strong>of</strong> enemy fi re can be shot down by <strong>the</strong><br />

snowspeeder. The snowspeeder can also land and a limited number <strong>of</strong><br />

repairs can be undertaken. The level <strong>of</strong> damage to <strong>the</strong> snowspeeder and<br />

to walkers is indicated by <strong>the</strong>ir color, which shifts through green and red<br />

into yellow.<br />

The Imperial walkers are visually and formally formidable. They are<br />

drawn in a ra<strong>the</strong>r elaborate way. A sprite scaled at 4× is used for <strong>the</strong> body<br />

<strong>of</strong> a walker, in <strong>the</strong> top half <strong>of</strong> <strong>the</strong> screen. Then, a sprite scaled 2× is situated<br />

directly below to provide <strong>the</strong> legs. Both are effectively eight “pixels”<br />

wide, although <strong>the</strong> sizes <strong>of</strong> <strong>the</strong>se two pixels are not <strong>the</strong> same, so that <strong>the</strong><br />

top half appears twice as blocky as <strong>the</strong> legs. This technique makes it easy<br />

to make <strong>the</strong> body “solid,” while <strong>the</strong> legs are not. The effect is an opponent<br />

whose Imperial scale dwarfs <strong>the</strong> Rebel snowspeeder, effectively evoking<br />

7 Star Wars: The Empire Strikes Back [129]

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