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Racing the Beam : the Atari Video Computer System - Index of

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7.1 Merlin, from Parker Bro<strong>the</strong>rs, was <strong>the</strong> most popular <strong>of</strong> <strong>the</strong> handheld electronic<br />

games.<br />

had sales <strong>of</strong> only $238 million during that same year—and that was after<br />

<strong>the</strong> <strong>Atari</strong> VCS had been on <strong>the</strong> market for more than twelve months. (Fur<strong>the</strong>rmore,<br />

<strong>the</strong> <strong>Atari</strong> fi gure overstates <strong>the</strong> home market by including <strong>the</strong><br />

company’s lucrative sales <strong>of</strong> arcade games.) Toy companies that were<br />

fi xated on handhelds were jolted from <strong>the</strong>ir game in 1981, however, when<br />

<strong>the</strong> handheld gaming crash hit. By that time, <strong>the</strong> once-paltry home videogame<br />

market had grown to a respectable $1.2 billion, <strong>the</strong> <strong>Atari</strong> VCS was<br />

clearly a huge success, and Activision was a successful third-party publisher<br />

<strong>of</strong> VCS cartridges. Activision had even been joined by o<strong>the</strong>r VCS<br />

cartridge developers: Apollo and Imagic. The VCS cartridge market had<br />

been dismissed only two years before, but now seemed to be a land <strong>of</strong><br />

opportunity.<br />

So in 1981, Parker Bro<strong>the</strong>rs fi nally turned to <strong>the</strong> VCS and o<strong>the</strong>r home<br />

consoles. Its games would not reach shelves until 1982, <strong>the</strong> year that<br />

ended with <strong>the</strong> crash. Although <strong>the</strong> company was not experienced with<br />

videogame development, <strong>the</strong>re were plans to create titles for several<br />

platforms. This, at least, made <strong>the</strong> company look better as a licensee<br />

than <strong>Atari</strong> would have. It must have been enough, anyway. No one<br />

managed to invalidate Parker Bro<strong>the</strong>rs’ claim that its toy and game license<br />

included video games.<br />

[122]

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