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Racing the Beam : the Atari Video Computer System - Index of

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was quite challenging. The game was programmed by Tod Frye in an irrationally<br />

short time: six weeks. Worse, <strong>the</strong> game was to be manufactured as<br />

a 4K ROM ra<strong>the</strong>r than using <strong>the</strong> 8K bank-switched ROM that had become<br />

possible by this time. This approach was taken to save money on what<br />

would become an irresponsibly large production run <strong>of</strong> more than ten<br />

million cartridges.<br />

Adaptation is a long-standing concern in cultural forms <strong>of</strong> all kinds.<br />

In 1972, <strong>the</strong> year <strong>of</strong> Pong, <strong>the</strong> fi lm adaptation <strong>of</strong> <strong>the</strong> Mario Puzo book The<br />

Godfa<strong>the</strong>r won <strong>the</strong> Academy Award for Best Picture. In 1980, <strong>the</strong> year Pac-<br />

Man ruled <strong>the</strong> arcade, <strong>the</strong> Oscar went to ano<strong>the</strong>r fi lm developed from a<br />

book, Robert Redford’s adaptation <strong>of</strong> Judith Guest’s 1976 novel Ordinary<br />

People. Adapting novels to fi lms is not always simple, but both media forms<br />

are good at telling stories with strong, deep, subtle characterization.<br />

Adapting fi lms to video games poses a different set <strong>of</strong> challenges, as is<br />

discussed in chapter 7.<br />

Pac-Man, <strong>of</strong> course, was already a video game before it was a VCS<br />

cartridge. Porting a graphical video game from one computer platform<br />

(<strong>the</strong> arcade board) to ano<strong>the</strong>r (<strong>the</strong> <strong>Atari</strong> VCS) does not demand a change<br />

in fundamental representational or functional mode. Both versions are<br />

games, rule-based representations <strong>of</strong> an abstract challenge <strong>of</strong> hunter and<br />

hunted. Where <strong>the</strong> two versions diverge is in <strong>the</strong>ir technical foundations—<br />

in <strong>the</strong>ir platforms. And in <strong>the</strong> case <strong>of</strong> this title, those differences were<br />

signifi cant enough to doom <strong>the</strong> VCS rendition <strong>of</strong> Pac-Man, by some<br />

accounts even causing a major crash in <strong>the</strong> videogame market during<br />

1983.<br />

Bitmaps and Mazes<br />

The Pac-Man coin-op cabinet ran on a custom-made arcade system board.<br />

(Later, Rally X and Ms. Pac-Man used <strong>the</strong> same board.) It featured a Zilog<br />

Z80 CPU, a cheap eight-bit microprocessor that, along with <strong>the</strong> 6502,<br />

dominated <strong>the</strong> microcontroller market <strong>of</strong> <strong>the</strong> 1970s and 1980s. 3 At this<br />

time, arcade hardware was still much more advanced than home console<br />

hardware, because <strong>the</strong> latter needed to be so much cheaper to make home<br />

machines affordable. The Z80 CPU runs three times as fast as <strong>the</strong> 6502,<br />

but more signifi cant differences are seen in <strong>the</strong> amounts <strong>of</strong> RAM and<br />

ROM. Pac-Man’s boards hold 16K <strong>of</strong> ROM, 2K <strong>of</strong> video RAM, and 2K <strong>of</strong><br />

general RAM. The VCS Pac-Man cartridge is has only 4K, a quarter <strong>of</strong> <strong>the</strong><br />

ROM in Pac-Man’s arcade incarnation. The 2K <strong>of</strong> RAM on <strong>the</strong> coin-op’s<br />

board is sixteen times <strong>the</strong> amount in <strong>the</strong> <strong>Atari</strong> VCS. The home system, <strong>of</strong><br />

course, has no video memory.<br />

4 Pac-Man [67]

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