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Racing the Beam : the Atari Video Computer System - Index of

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It gives computer users <strong>the</strong> ability to play VCS games, once <strong>the</strong> ROM<br />

images for those games have been acquired. (These are fi les that are generally<br />

2K, 4K, or 8K in size and that contain all <strong>the</strong> data that was stored in<br />

<strong>the</strong> original cartridges.) Downloading Stella does not provide <strong>the</strong> user<br />

with au<strong>the</strong>ntic controllers, <strong>of</strong> course, or supply one’s computer with a<br />

wood-grain fi nish.<br />

A commercial emulator is provided in <strong>the</strong> <strong>Atari</strong> Anthology, which collects<br />

many coin-op games along with its VCS titles. 2 Among <strong>the</strong>se are <strong>the</strong><br />

arcade game Asteroids. Modern plasma and LCD high-defi nition televisions<br />

(HDTVs) have no electron beam and thus are not capable <strong>of</strong> drawing<br />

a picture in <strong>the</strong> same way as it would have been seen on an early VCS<br />

display—and certainly not on <strong>the</strong> XY graphics display <strong>of</strong> a game such as<br />

Asteroids. However, <strong>the</strong>y can display pictures at very high resolution. The<br />

<strong>Atari</strong> Anthology port was able to capture some <strong>of</strong> <strong>the</strong> high-resolution nature<br />

<strong>of</strong> Asteroids by converting it to HD. As <strong>of</strong> this writing, <strong>Atari</strong> Anthology is <strong>the</strong><br />

only title for <strong>the</strong> original Xbox that supports 1080i HD resolution.<br />

The toy company Jakks Pacifi c has produced a “television game” joystick<br />

and a set <strong>of</strong> paddles that plug directly into a TV and contain a selection<br />

<strong>of</strong> games. The Jakks units recreate <strong>the</strong> physical interfaces to <strong>the</strong> <strong>Atari</strong><br />

VCS, which <strong>the</strong> <strong>Atari</strong> Anthology does not do, but <strong>the</strong>y <strong>of</strong>fer reimplemented<br />

ra<strong>the</strong>r than emulated games.<br />

A good combination <strong>of</strong> controllers and au<strong>the</strong>ntic game function is<br />

provided in <strong>Atari</strong>’s Flashback 2, released in 2005 with forty built-in games<br />

and two detachable joysticks. This is <strong>the</strong> most recent hardware implementation<br />

<strong>of</strong> <strong>the</strong> <strong>Atari</strong> VCS to be mass-manufactured. The system was<br />

designed by Curt Vendel, who also runs <strong>the</strong> <strong>Atari</strong> History Museum. It lacks<br />

a cartridge port, although it is possible (if not extremely practical) to<br />

undertake a hardware modifi cation and add one. The Flashback 2 mimics<br />

<strong>the</strong> appearance <strong>of</strong> <strong>the</strong> fi rst model <strong>of</strong> <strong>the</strong> <strong>Atari</strong> VCS and includes a faithful<br />

implementation <strong>of</strong> <strong>the</strong> original VCS board, all on a single low-cost chip.<br />

Ano<strong>the</strong>r way that VCS games live on is through lower-powered, lowerresolution<br />

devices. In <strong>the</strong> recent past this has meant platforms such as <strong>the</strong><br />

Nintendo Game Boy Color; today, <strong>the</strong> more desirable targets are mobile<br />

phones. The outcomes <strong>of</strong> cell phone ports are usually poor. Incompatible<br />

interfaces are one reason—users control mobile devices differently than<br />

arcade cabinets or home consoles. But <strong>the</strong> difference in graphics systems<br />

is an even more severe problem.<br />

The element <strong>of</strong> <strong>the</strong> <strong>Atari</strong> VCS that stands out when <strong>the</strong> system is held<br />

up to o<strong>the</strong>r platforms is <strong>the</strong> TIA. Even if <strong>the</strong> machine had been built with<br />

a different processor, or had been shipped with controls <strong>of</strong> some different<br />

design, <strong>the</strong> constraints <strong>of</strong> <strong>the</strong> TIA—two sound channels, <strong>the</strong> line-by-line<br />

8 After <strong>the</strong> Crash [141]

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