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Racing the Beam : the Atari Video Computer System - Index of

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Read-only memory (ROM)<br />

mask ROM, 21<br />

sprite graphics and, 71<br />

use in early video games, 13, 20–23<br />

VCS, 88, 102, 103, 108, 120, 138<br />

Realsports Boxing, 137–138<br />

Reas, Casey, 149<br />

Reception/operation level, <strong>of</strong> digital<br />

studies, 145, 146<br />

Relay Moe, 38, 39<br />

Remediation, 146<br />

Resolution devices, lower-powered, 141<br />

Retail sales<br />

<strong>of</strong> <strong>Atari</strong> VCS, 4, 6, 122<br />

<strong>of</strong> handheld electronic games, 121–123<br />

<strong>of</strong> Pac-Man (VCS game), 76<br />

<strong>of</strong> Pong (dedicated home game), 10–11,<br />

120–121<br />

<strong>of</strong> VCS cartridges, 12, 75–76, 91, 99,<br />

122<br />

River Raid, 6, 104<br />

Robinett, Warren<br />

Adventure development, 5, 44–46, 49–<br />

56, 58, 65, 92<br />

credit for royalties, 60, 61<br />

game signing, 59–60<br />

Slot Racer development, 43, 46<br />

Robot Pong games, for <strong>Video</strong> Olympics,<br />

38–40<br />

ROM. See Read-only memory<br />

Ross, Scott, 124<br />

Russell, Steve, 7<br />

Salvo, Ed, 128<br />

Same-screen sprite register, 105<br />

Scrolling, 106<br />

Seaquest, 105, 132<br />

Sears Telegames, 121<br />

Sea Wolf, 86<br />

Sega Master <strong>System</strong>, 134, 137<br />

Sesame Street games, 124<br />

Shark Jaws, 125, 126<br />

Shaw, Carol, 104<br />

Shay, Nukey, 77<br />

Shooter games, 96. See also specifi c<br />

shooter games<br />

Side pager, 107<br />

Side scroller, 107<br />

Sigma 7 minicomputer, 125<br />

SimCity, 110–111<br />

Simon, 121<br />

Skiing, 105<br />

Skinning, 105<br />

Sky Skipper, 123<br />

Slocum, Paul, 132, 142<br />

video games for <strong>the</strong> VCS (see Combat<br />

Rock; Synthcart)<br />

Slot machines, 7<br />

Slot Racers<br />

boundaries for virtual space, 46<br />

collision detection, 48<br />

description <strong>of</strong>, 43<br />

horizontal symmetry <strong>of</strong> playing fi eld,<br />

47<br />

mazes, 68<br />

playfi eld graphics, 48<br />

programmer (see Robinett, Warren)<br />

single screen, 106<br />

sprites, 108<br />

VCS adaptation, 44<br />

SLSA (Society for Literature, Science,<br />

and <strong>the</strong> Arts), 147<br />

Smith, Bob, 88, 116<br />

Smith, Jay, 121<br />

Social context, <strong>of</strong> video games, 78–79<br />

Society for Literature, Science, and <strong>the</strong><br />

Arts (SLSA), 147<br />

S<strong>of</strong>t censorship, 134<br />

S<strong>of</strong>tware platforms, 148<br />

Sonar Sub Hunt, 121<br />

Sound. See Music, in-game<br />

Space Invaders (arcade game), 31, 65, 85<br />

licensing, 124<br />

playing fi eld, 5<br />

Space Invaders (VCS game) 66, 86, 96,<br />

104<br />

sprites, 70–71, 72, 73–74<br />

Space shooter games, 65<br />

Space Shuttle: A Journey into Space, 34,<br />

117<br />

Spacewar (PDP-1), 5, 7, 8, 31, 51–52,<br />

84–86<br />

Space Wars (Cinematronics), 84<br />

Spectravision’s Chase <strong>the</strong> Chuckwagon,<br />

124<br />

Spider-Man (VCS game), 123<br />

<strong>Index</strong> [177]

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