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Racing the Beam : the Atari Video Computer System - Index of

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a very unusual production run, given that <strong>the</strong>re was an active base <strong>of</strong> only<br />

ten million VCS consoles. 8 At <strong>the</strong> time, <strong>Atari</strong> executives reasoned that<br />

Pac-Man’s popularity in <strong>the</strong> arcade would drive purchases <strong>of</strong> VCS hardware,<br />

thus increasing demand for <strong>the</strong> game.<br />

However, <strong>the</strong> cartridge’s limitations and compromises led to less<br />

than anticipated interest in <strong>the</strong> game—much less. <strong>Atari</strong> did sell an impressive<br />

seven million copies <strong>of</strong> <strong>the</strong> game, but that still left millions to languish<br />

in <strong>the</strong> warehouse or to be returned unsold. 9 This was a massive<br />

fi nancial disaster. In <strong>the</strong> wake <strong>of</strong> Pac-Man’s commercial reception, retailers<br />

began to mistrust <strong>the</strong> videogame industry. Their suspicions would be<br />

confi rmed with even more licensed games <strong>of</strong> dubious quality that same<br />

year—most prominently, E.T.: The Extra-Terrestrial. Pac-Man contributed<br />

to a chain reaction <strong>of</strong> reduced retail commitment to home console video<br />

games, resulting in <strong>the</strong> so-called videogame crash <strong>of</strong> 1983, which is discussed<br />

in more detail in chapters 7 and 8. While larger companies like<br />

<strong>Atari</strong> and Activision survived in some form, <strong>the</strong> many smaller companies<br />

producing games for consoles quickly went out <strong>of</strong> business. It was not<br />

until Nintendo released its NES in 1985 that <strong>the</strong> U.S. videogame market<br />

recovered from this dark age.<br />

In <strong>the</strong> videogame fan world, represented by posts from <strong>the</strong> <strong>Atari</strong><br />

amateur community and fan-authored historical documents like Wikipedia’s<br />

pages on <strong>the</strong> game, blame for <strong>the</strong> poor quality <strong>of</strong> <strong>the</strong> original VCS<br />

Pac-Man is leveled squarely at Frye and <strong>Atari</strong>. Indeed, both programmer<br />

and company may have overreached in <strong>the</strong>ir attempts to gobble<br />

dollars.<br />

Frye developed <strong>the</strong> game from a prototype that he had been working<br />

on when <strong>Atari</strong> acquired <strong>the</strong> game rights. The company pressured him to<br />

use this incomplete version instead <strong>of</strong> starting over again so that <strong>the</strong> game<br />

could be released in time for <strong>the</strong> 1981 Christmas season. Despite <strong>the</strong><br />

strong technical limitations under which he worked, Frye had an incentive<br />

to attempt <strong>the</strong> best work he could in <strong>the</strong> space and time he was given.<br />

<strong>Atari</strong> CEO Ray Kassar fi nally responded to <strong>the</strong> possibility <strong>of</strong> Frye and o<strong>the</strong>r<br />

senior programmers being hired away by <strong>of</strong>fering <strong>the</strong>m a royalty on sales<br />

<strong>of</strong> <strong>the</strong> cartridges <strong>the</strong>y developed. Frye would get ten cents for every Pac-<br />

Man unit sold. Once <strong>the</strong> game shipped and money started rolling on, Frye<br />

made no secret <strong>of</strong> <strong>the</strong> wealth he was amassing. This didn’t endear him to<br />

his coworkers, even though <strong>the</strong>y were substantially better <strong>of</strong>f because <strong>of</strong><br />

<strong>the</strong> new royalty arrangement. 10 For <strong>Atari</strong>’s part, <strong>the</strong> company rushed<br />

<strong>the</strong> game to market at <strong>the</strong> lowest possible cost in order to capitalize<br />

on <strong>the</strong> license alone ra<strong>the</strong>r than on a careful, well-crafted rendition <strong>of</strong><br />

<strong>the</strong> game.<br />

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