Racing the Beam : the Atari Video Computer System - Index of
Racing the Beam : the Atari Video Computer System - Index of
Racing the Beam : the Atari Video Computer System - Index of
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andom in one <strong>of</strong> a few locations on <strong>the</strong> Imperial walkers, remaining for<br />
only a short time. If <strong>the</strong> snowspeeder fi res into it, <strong>the</strong> enemy can be dispatched<br />
in a single shot.<br />
Ano<strong>the</strong>r clever touch gave some 3D sense to <strong>the</strong> game. As <strong>the</strong> snowspeeder<br />
is moved to <strong>the</strong> edges <strong>of</strong> <strong>the</strong> screen, <strong>the</strong> line defi ning <strong>the</strong> mountains<br />
in <strong>the</strong> background moves left and right at half <strong>the</strong> rate that <strong>the</strong> icy<br />
crags in <strong>the</strong> foreground move. This technique, commonly called “parallax<br />
scrolling,” also works to make <strong>the</strong> game more exhilarating and to increase<br />
<strong>the</strong> feeling <strong>of</strong> velocity that sets <strong>the</strong> player’s snowspeeder apart from <strong>the</strong><br />
mighty but slow Imperial walkers.<br />
Despite <strong>the</strong>se interesting features, Bradford has looked back modestly<br />
at his fi rst effort for <strong>the</strong> <strong>Atari</strong> VCS, created without any <strong>of</strong>fi cial information<br />
on programming <strong>the</strong> platform, as being “not that technically<br />
advanced” for a VCS cartridge. 9 The design and programming process at<br />
Parker Bro<strong>the</strong>rs worked well, though, and <strong>the</strong> result got Star Wars <strong>of</strong>f to a<br />
good start in <strong>the</strong> videogame arena.<br />
The Players Are Listening<br />
One <strong>of</strong> <strong>the</strong> unusual features <strong>of</strong> <strong>the</strong> fi rst Star Wars game is its use <strong>of</strong> a short<br />
but recognizable tune that plays as introductory and in-game music.<br />
Although continual sound effects were common in VCS games, it is hard<br />
to produce anything that sounds like Western music on <strong>the</strong> machine. The<br />
frequencies that <strong>the</strong> TIA can generate miss most <strong>of</strong> <strong>the</strong> chromatic scale.<br />
When Garry Kitchen was working as a programmer for Activision, he went<br />
through and marked <strong>the</strong> notes that <strong>the</strong> <strong>Atari</strong> VCS could hit. He <strong>the</strong>n asked<br />
a pr<strong>of</strong>essional composer <strong>of</strong> jingles to put something toge<strong>the</strong>r using only<br />
those notes. The impressive composition that resulted from this constrained<br />
process can be heard at <strong>the</strong> beginning <strong>of</strong> Pressure Cooker. Parker<br />
Bro<strong>the</strong>rs managed to do pretty well with introductory musical numbers,<br />
too, as it demonstrated in its fi rst release, Frogger, which mimics <strong>the</strong> music<br />
<strong>of</strong> <strong>the</strong> arcade game. Raiders <strong>of</strong> <strong>the</strong> Lost Ark also features a opening <strong>the</strong>me<br />
that recalls that <strong>of</strong> <strong>the</strong> movie.<br />
It was not simple to produce melodious music, though. Programmers<br />
at <strong>Atari</strong> would <strong>of</strong>ten not attempt to do so, treating <strong>the</strong> TIA like a percussion<br />
instrument instead and creating musical sounds through rhythm. 10<br />
The distinctive monotone sound at <strong>the</strong> end <strong>of</strong> a Missile Command level<br />
provides an example <strong>of</strong> <strong>the</strong> effective use <strong>of</strong> this technique. James<br />
Andreasen’s 1982 Haunted House integrated percussive sounds (<strong>of</strong> footsteps)<br />
with short in-game “tunes” indicating <strong>the</strong> ascent or descent <strong>of</strong><br />
a stairway and o<strong>the</strong>r sound effects. The game, which was also among <strong>the</strong><br />
7 Star Wars: The Empire Strikes Back [131]