- Page 2 and 3: Racing the Beam
- Page 4 and 5: Nick Montfort and Ian Bogost The MI
- Page 6: Contents Series Foreword vii Acknow
- Page 9 and 10: • an awareness of and discussion
- Page 11 and 12: A shout-out goes to the bloggers an
- Page 13 and 14: 1982 Atari 5200 introduced; Atari V
- Page 15 and 16: eception and operation of computer
- Page 17 and 18: specifi c machines can reveal the r
- Page 19 and 20: important contributions as well. Ce
- Page 21 and 22: game encourages continued play and
- Page 23 and 24: 1.1 To play Atari’s Home Pong, th
- Page 25 and 26: Design of the Atari VCS The enginee
- Page 27 and 28: RAM, the memory programs use to sto
- Page 29: of the basic hardware capabilities
- Page 33 and 34: actually a foreground of cloud cove
- Page 35 and 36: In the arcade setting of the 1970s,
- Page 37 and 38: RAM, so RAM did not have to hold pr
- Page 39 and 40: cartridge interface that was inexpe
- Page 41 and 42: Instead, the VCS programmer must dr
- Page 43 and 44: 2.4 The Atari VCS television image
- Page 45 and 46: the right causes them to gain speed
- Page 47 and 48: unning Combat does the computation
- Page 49 and 50: These number-size registers alter t
- Page 51 and 52: four-player ones but the two one-pl
- Page 53 and 54: as well as with its speed. Each tim
- Page 55 and 56: Today, many remember Combat fondly
- Page 57 and 58: some elements from the fantasy role
- Page 59 and 60: did with prose. Robinett’s main i
- Page 61 and 62: Forming an arena accounts for one o
- Page 63 and 64: that correspond to television scan
- Page 65 and 66: Spacewar player cannot choose to le
- Page 67 and 68: fi ctional world. In the textual Ad
- Page 69 and 70: using only text, when those spaces
- Page 71 and 72: in the PDP-10 Adventure, although t
- Page 73 and 74: 3.4 After a laborious process, the
- Page 75 and 76: The Graphical Turn Robinett designe
- Page 78 and 79: Pac-Man 4 The arcade-inspired Comba
- Page 80 and 81:
was quite challenging. The game was
- Page 82 and 83:
4.1 In the arcade Pac-Man, shown on
- Page 84 and 85:
egister during the horizontal blank
- Page 86 and 87:
esetting the sprite graphics multip
- Page 88 and 89:
VITAMINS VITAMINS Vitamins are the
- Page 90 and 91:
A year later, Atari released an ada
- Page 92:
a property—video game or otherwis
- Page 95 and 96:
A Yar Is Born Howard Scott Warshaw
- Page 97 and 98:
Cinematronics was the fi rst compan
- Page 99 and 100:
memorably described: “When the pl
- Page 101 and 102:
no idea in 1977 that more than 4K
- Page 103 and 104:
5.1 At top, a screen from Star Cast
- Page 105 and 106:
higher-scoring maneuvers, while les
- Page 107 and 108:
screen. The bytes in ROM end up bei
- Page 109 and 110:
about as compelling as, the “hear
- Page 112 and 113:
Pitfall! 6 For a third-party home v
- Page 114 and 115:
6.1 The box art for Atari’s VCS l
- Page 116 and 117:
Each of the opcodes (LDA, ADC, and
- Page 118 and 119:
Activision, Cartwright suggested a
- Page 120 and 121:
in ROM—doing computation to crop
- Page 122 and 123:
unning? . . . (draw treasures to co
- Page 124 and 125:
land, seas, mountains, forests, and
- Page 126 and 127:
or the tavern, there is a social re
- Page 128 and 129:
6.2 The distinct horizontal section
- Page 130:
6.3 These paper overlays for Space
- Page 133 and 134:
on this idea, that it had the exclu
- Page 135 and 136:
7.1 Merlin, from Parker Brothers, w
- Page 137 and 138:
Warner wanted to follow its Superma
- Page 139 and 140:
7.2 Advertising and cabinet art fro
- Page 141 and 142:
Games acquired the licenses to The
- Page 143 and 144:
7.3 The tiny, agile snowspeeder, wh
- Page 145 and 146:
fi rst to use player-controlled scr
- Page 147 and 148:
sole responsibility for the crash,
- Page 150 and 151:
After the Crash 8 The Atari VCS had
- Page 152 and 153:
8.1 This fi rst mat controller, by
- Page 154 and 155:
It gives computer users the ability
- Page 156:
nine-foot-tall [giantJoystick], a s
- Page 159 and 160:
Grusin have called “remediation
- Page 161 and 162:
sought to describe how the Atari VC
- Page 163 and 164:
course be glad if the work we have
- Page 165 and 166:
3. This sort of idea had been aroun
- Page 167 and 168:
game’s geometric inconsistency. C
- Page 169 and 170:
“After leaving Atari, Bob Smith a
- Page 171 and 172:
scanned the captured video, deciphe
- Page 173 and 174:
Burnham, Van. Supercade: A Visual H
- Page 175 and 176:
Null, Christopher. “The 10 Gadget
- Page 177 and 178:
Atari. Yars’ Revenge. Atari VCS.
- Page 179 and 180:
Nintendo. The Legend of Zelda. Nint
- Page 182 and 183:
Index Action-adventure games, 5, 6,
- Page 184 and 185:
production run, 137 programming, 21
- Page 186 and 187:
Famicon, 134, 135 Film adaptation g
- Page 188 and 189:
Music, in-game, 131-133 Asteroids,
- Page 190 and 191:
Read-only memory (ROM) mask ROM, 21
- Page 192 and 193:
TIA. See Television Interface Adapt