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Racing the Beam : the Atari Video Computer System - Index of

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For Two Players<br />

Combat imitated <strong>the</strong> coin-op games Pong and Tank, and <strong>the</strong> home versions<br />

<strong>of</strong> <strong>the</strong>se games, in an important way: it was a game for two players, as <strong>the</strong><br />

cartridge label clearly stated. Instead <strong>of</strong> providing simulated opponents<br />

<strong>of</strong> some sort, as many later games would do, Combat <strong>of</strong>fered a playing fi eld<br />

and a means by which two players, sitting side by side, could compete<br />

against one ano<strong>the</strong>r.<br />

It was common for an arcade machine to provide a one-player challenge.<br />

Pinball and skeeball games did this, pitting <strong>the</strong> player against<br />

diffi cult terrain. Later arcade games like Lunar Lander and Space<br />

Invaders would <strong>of</strong>fer a similar challenge for a single player. But ano<strong>the</strong>r<br />

concept involved something like a table tennis setup. With this scheme,<br />

instead <strong>of</strong> having a challenging landscape to traverse or a simulated<br />

opponent with artifi cial intelligence, human players provide <strong>the</strong> skill<br />

and intelligence that make <strong>the</strong> game enjoyable. Very early computer<br />

and video games, such as Tennis for Two, Spacewar, <strong>the</strong> games <strong>of</strong> <strong>the</strong><br />

Magnavox Odyssey, and Pong, were designed along <strong>the</strong>se lines.<br />

Of course, a single player can toy with a two-player game. A common<br />

experience among many young VCS players was that <strong>of</strong> “one-player”<br />

Combat, in which a single person takes one <strong>of</strong> <strong>the</strong> joysticks, goes after an<br />

inert tank or cruising plane, and pummels <strong>the</strong> unconscious enemy with<br />

repeated fi re. Although such a practice does not represent <strong>the</strong> height <strong>of</strong><br />

videogame experience, this mode <strong>of</strong> interaction does allow players to<br />

explore <strong>the</strong> different variations and learn something about how tanks and<br />

planes function in each. It also <strong>of</strong>fers something to do with <strong>the</strong> title when<br />

a second human player isn’t around.<br />

A player using <strong>the</strong> left joystick and progressing through <strong>the</strong> twentyseven<br />

games included in <strong>the</strong> Combat cartridge, alone or with an opponent,<br />

fi nds that <strong>the</strong> games vary in several signifi cant ways. There are six game<br />

categories. Tank, <strong>the</strong> fi rst category, has tanks fi ring ei<strong>the</strong>r a straight or<br />

guided missile in one <strong>of</strong> three types <strong>of</strong> terrain. Shots do not rebound <strong>of</strong>f<br />

<strong>the</strong> walls in <strong>the</strong> tank games, but <strong>the</strong>y do in games in <strong>the</strong> next category,<br />

Tank-Pong. In some <strong>of</strong> <strong>the</strong>se games, a “billiard hit” (a shot that rebounds<br />

at least once) is required for a kill. There are also Invisible Tank and Invisible<br />

Tank-Pong games, in which one’s tank can only be seen when it fi res<br />

or is hit.<br />

The remaining categories <strong>of</strong> game are <strong>the</strong> two plane games, Biplane<br />

and Jet, which can be played with or without obscuring clouds. The<br />

biplanes, which appear in pr<strong>of</strong>i le, climb when <strong>the</strong> joystick is pressed<br />

down and dive when <strong>the</strong> joystick is pressed up. Moving <strong>the</strong> joystick to<br />

2 Combat [31]

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