- Page 1 and 2: Tutorial CUDA Cyril Zeller NVIDIA D
- Page 3 and 4: © NVIDIA Corporation 2008 GPU Comp
- Page 5 and 6: Parallel Computing’s Dark Age But
- Page 7 and 8: Enter the GPU GPU = Graphics Proces
- Page 9: Enter CUDA CUDA is a scalable paral
- Page 13 and 14: GPUs Are Getting Faster, Faster ©
- Page 15 and 16: © NVIDIA Corporation 2008 CUDA Pro
- Page 17 and 18: Heterogeneous Programming CUDA = se
- Page 19 and 20: Hierarchy of Concurrent Threads Thr
- Page 21 and 22: Memory Hierarchy Sequential Kernels
- Page 23 and 24: CUDA Language: C with Minimal Exten
- Page 25 and 26: Example: Increment Array Elements C
- Page 27 and 28: Example: Host Code // allocate host
- Page 29 and 30: More on Memory Spaces Each thread c
- Page 31 and 32: Compiling CUDA for NVIDIA GPUs Any
- Page 33 and 34: Device Emulation Mode Pitfalls Emul
- Page 35 and 36: Reduction Exercise At the end of ea
- Page 37 and 38: Reduce 1: Blocking the Data Block I
- Page 39 and 40: Reduce 1: Multi-Pass Reduction Bloc
- Page 41 and 42: © NVIDIA Corporation 2008 CUDA Imp
- Page 43 and 44: Hardware Implementation: A Set of S
- Page 45 and 46: Hardware Implementation: Execution
- Page 47 and 48: Host Synchronization All kernel lau
- Page 49 and 50: Multiple CPU Threads and CUDA CUDA
- Page 51 and 52: Performance Optimization Expose as
- Page 53 and 54: Expose Parallelism: CPU/GPU Paralle
- Page 55 and 56: Minimize CPU ↔ GPU Data Transfers
- Page 57 and 58: Global Memory Reads/Writes Global m
- Page 59 and 60: Coalesced Global Memory Accesses ©
- Page 61 and 62:
Non-Coalesced Global Memory Accesse
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Avoiding Non-Coalesced Accesses For
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Profiler Signals Events are tracked
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Back to Reduce Exercise: Profile wi
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Reduce 2 Thread IDs Block IDs Distr
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Maximize Use of Shared Memory Share
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Example: Square Matrix Multiplicati
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Example: Avoiding Non-Coalesced flo
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Example: Avoiding Non-Coalesced flo
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Example: Avoiding Non-Coalesced flo
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Execution Configuration: Constraint
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Execution Configuration: Heuristics
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Back to Reduce Exercise: Problem wi
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Parallel Reduction Complexity Takes
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Reduce 3: Go Ahead! Open up reduce\
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Arithmetic Instruction Throughput f
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Runtime Math Library There are two
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What You Need To Know FP64 instruct
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Mixed Precision Arithmetic Research
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Single Precision Floating Point ©
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Instruction Predication Comparison
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Shared Memory Is Banked Bandwidth o
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Bank Addressing Examples 2-way bank
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Back to Reduce Exercise: Problem wi
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Reduce 3: Bank Conflicts Showed for
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Reduce 4: Go Ahead! Open up reduce\
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Reduce 5: Unrolled Loop if (numThre
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Reduce 5: Final Unrolled Loop if (n
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Coming Up Soon CUDA 2.0 © NVIDIA C
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Extra Slides
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Applications - Condensed 3D image a
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Performance GPU Electromagnetic Fie
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EvolvedMachines 130X Speed up Brain
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nbody Astrophysics Astrophysics res
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A quick review device = GPU = set o
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Language Extensions: Function Type
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Language Extensions: Execution Conf
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Common Runtime Component Provides:
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Common Runtime Component: Mathemati
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Host Runtime Component Provides fun
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Host Runtime Component: Memory Mana
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Host Runtime Component: Interoperab
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Host Runtime Component: Error Handl
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Device Runtime Component: Mathemati
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Device Runtime Component: Texture F
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Compilation Any source file contain
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Role of Open64 Open64 compiler give
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CUDA Libraries CUBLAS CUFFT © NVID
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CUFFT Library Efficient implementat