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Catalyst Manual - Cal Stage

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CHAPTER 21<br />

Multiple Servers<br />

Synchronizing Multiple Servers<br />

Synchronized playback allows two or more Media Servers to play media with accurate<br />

frame-by-frame synchronization over an Ethernet network connection. This applies to<br />

either simultaneous playback of the same media file on multiple servers, or to playback of<br />

coordinated clips utilizing different media files.<br />

Synchronizing only affects server playback rates, not the Layer’s content. Each layer<br />

could be playing different movies; only their playback timing will be the same. To<br />

duplicate a movie on different layers, use the Play Mode parameter’s use layer setting.<br />

When synchronizing multiple servers, assign one layer of one server to provide the<br />

“master” timing for the other servers. This master layer has a unique Sync ID value, a<br />

number from 1 to 20. Other linked layers, on the same server or other servers, act as<br />

“slaves”, taking their playback timings, or frame rate, from the designated master layer.<br />

Synchronization occurs frame by frame, so each layer’s movie files may be different<br />

lengths, sizes, and formats. If the master layer is playing the 50th frame of a movie, the<br />

layers slaved to it will play the 50th frame of whatever movie file is selected on those<br />

systems. The master may be assigned to any of the Play Mode parameters (Play Loop<br />

Forward, Play Loop Reverse, etc.) available from DMX. When assigned to synchronize,<br />

the slave system’s layer matches the master system’s layer playback frame number by<br />

frame number.<br />

If the master layer plays a frame number that does not exist in the slaved layer’s movie,<br />

the slaved layer displays the last available frame of its movie. Therefore, if the master<br />

layer’s movie is longer than the slaved layer’s movie, the slaved layer will effectively<br />

freeze on its last frame until the master’s layer loops.<br />

Both movies<br />

beginning<br />

frame<br />

If the slaved layer’s movie is longer than the master layer’s total movie, the slaved layer<br />

will loop at the same frame as the master’s layer, and the slaved layer will never reach the<br />

end of its movie file.<br />

Both movies<br />

beginning<br />

frame<br />

Slave movie<br />

ending<br />

frame<br />

Master<br />

movie<br />

ending<br />

Master movie<br />

ending frame<br />

Slave movie<br />

frames not<br />

played<br />

176 <strong>Catalyst</strong>® V3 Media Server User <strong>Manual</strong>

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