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Curso de introducción a videojuegos multiplataforma con SDL

Curso de introducción a videojuegos multiplataforma con SDL

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<strong>Curso</strong> <strong>de</strong> <strong>introducción</strong> a vi<strong>de</strong>ojuegos <strong>multiplataforma</strong> <strong>con</strong> <strong>SDL</strong><br />

Eventos <strong>de</strong>l gestor <strong>de</strong><br />

© 2004 – Bruno González (STenyaK)<br />

Pablo Orduña (NcTrun)<br />

ventanas - IV<br />

● El <strong>SDL</strong>_ActiveEvent tiene 3 datos:<br />

– Uint8 type (siempre <strong>SDL</strong>_ACTIVEEVENT)<br />

– Uint8 gain (1 = gana, 0 = pier<strong>de</strong>)<br />

– Uint8 state (<strong>SDL</strong>_APPMOUSEFOCUS es si<br />

el ratón apunta o no a la ventana,<br />

<strong>SDL</strong>_APPINPUTFOCUS es si la ventana<br />

activa es la <strong>de</strong> nuestro programa)<br />

e-ghost – ESIDE – Universidad <strong>de</strong> Deusto

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