GEOmedia_5_2020
La prima rivista italiana di Geomatica
La prima rivista italiana di Geomatica
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AUGMENTED REALITY<br />
INTERACTIVE VISUAL TECHNOLOGIES<br />
FOR RESTORATION AND<br />
CONSERVATION RESTORATION<br />
XR <strong>2020</strong>:<br />
News & Events<br />
a cura di<br />
Tiziana Primavera<br />
Innovative Tech<br />
Evangelist - AR/VR<br />
senior expert<br />
Augmented Reality, a young<br />
computer discipline that deals<br />
with the superimpression of<br />
digital content to the observed<br />
real world, has the appropriate<br />
requirements to guarantee a<br />
good threshold of interactivity<br />
to applications dedicated to<br />
the design and use of spaces in<br />
general, whether they are designed<br />
or virtually rebuilt, completely<br />
distorting the usual<br />
and limited paradigm, now<br />
consolidated, of the classic<br />
desktop configuration, mouse,<br />
keyboard.<br />
Augmented Reality is a computer<br />
discipline that studies<br />
projective systems able to<br />
increase reality with digital<br />
content, it could be defined as<br />
the ability to superimpose on<br />
reality observed by the subject<br />
a set of information related to<br />
the context.<br />
In summary, the perception<br />
of an Augmented Reality user<br />
is implemented, “Augmented”<br />
by the presence of digital<br />
objects in its field of view,<br />
enriching the observed view<br />
with additional information<br />
of any complex contents of<br />
3D graphics (three-dimensionalobjects-<br />
3D animations)or<br />
more elementary(two-dimensional<br />
type: video - infographic<br />
data).<br />
It should be pointed out<br />
that, in more advanced applications,<br />
not of Augmented<br />
reality, but of Mixed Reality,<br />
with the integration into the<br />
system of appropriate sensors,<br />
sensory overrun can be extended<br />
not only to the view to<br />
the simulated touch, or the<br />
user active in the experience,<br />
can not only visually inspect<br />
the three-dimensional digital<br />
object placed in real-time mode<br />
in the desired Real Space,<br />
but also move it as he pleases,<br />
raising the level of potential<br />
interactivity.<br />
Immersive technologies such<br />
as Virtual Reality and interactive<br />
such as Augmented reality,<br />
have found happy application<br />
in multiple and heterogeneous<br />
contexts of use, both at the<br />
entreprise level and in the<br />
various professional application<br />
areas(training on the job,<br />
maintenance context, site ,management,<br />
communicationinteractive<br />
presentation of<br />
projects on a planimetric basis<br />
at the desired scale or on-site<br />
at the real scale, enhancement<br />
of archeological heritage<br />
The display of these “three-dimensional<br />
digital holograms”<br />
can take place via tablet/<br />
smartphone or wearable device<br />
(technological headsets).<br />
32 <strong>GEOmedia</strong> n°5-<strong>2020</strong>