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Sektör<br />
Major players in the global toy industry<br />
One of the most profitable and important regional markets for the companies<br />
The global toy industry is a billion-dollar industry dominated<br />
by five main players: Mattel, Namco Bandai, Lego, Hasbro<br />
and Jakks Pacific. Danish company Lego, known for its<br />
interlocking plastic bricks, was the industry leader with the<br />
highest revenue, 5.49 billion U.S. dollars, amongst the major<br />
toy companies recently. U.S. toy manufacturer Mattel, closely<br />
followed Lego, with about 5.46 billion U.S. dollars in revenue.<br />
Tokyo-based Namco Bandai, strong in its domestic market,<br />
ranked third in terms of revenue; Hasbro and Jakks Pacific<br />
complete the top 5.<br />
Three out of the five major players in the global toy industry<br />
are American companies. Led by the U.S., North America is<br />
one of the most profitable and important regional markets<br />
for these companies. In the U.S. alone, total retail sales of<br />
the toys and games market was estimated to be over 22<br />
billion U.S. dollars. The toy industry’s annual total economic<br />
impact in the U.S. was 80.26 billion U.S. dollars recently,<br />
while over 287 thousand jobs directly related to the American<br />
toy industry were generated that year. The U.S. is by a<br />
wide margin the leading importer in the global toy industry.<br />
The country imported toys, dolls and sports requisites with a<br />
value of about 31 billion U.S. dollars, the highest figure since<br />
last years. From this total, China accounted for about 80<br />
percent of all imports of toys, games and sport requisites to<br />
the U.S.. China is also the leading exporter in the global toy<br />
industry, exporting nearly 43 billion U.S. dollars. In comparison,<br />
the U.S. exported toys with a customs value of about<br />
6.2 billion U.S. dollars that year, of which goods worth approximately<br />
2.1 billion U.S. dollars were exported to Canada,<br />
the most important export market for the U.S.<br />
Although the number of American consumers who shopped<br />
for toys at any toy store has remained fairly consistent over<br />
the years, consumers are turning to the internet for purchasing<br />
these types of products. The number of consumers<br />
who shopped for toys or games on the internet in the U.S.<br />
has been constantly rising since 2008, reaching the highest<br />
figure to date. That year, nearly 44 million consumers in the<br />
U.S. shopped for toys or games online.<br />
22 Şubat <strong>2019</strong>