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Peggy Ahwesh Oliver van den Berg Wafaa Bilal ... - Mathildenhöhe

Peggy Ahwesh Oliver van den Berg Wafaa Bilal ... - Mathildenhöhe

Peggy Ahwesh Oliver van den Berg Wafaa Bilal ... - Mathildenhöhe

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Wahrnehmung mich in der Welt sein lässt,<br />

bedeutet, dass meine Wahrnehmung immersiv<br />

ist. Den sogenannten immersiven<br />

Bildern geht es somit nicht nur darum, die<br />

Immersion neu zu erfin<strong>den</strong>, sondern das<br />

Ziel dieser Bilder ist es, der Bildwahrnehmung<br />

ihren Sonderstatus zu nehmen, das<br />

heißt, die Bildwahrnehmung der normalen,<br />

immer schon immersiven Wahrnehmung<br />

anzugleichen.<br />

Lambert Wiesing, Das Mich der Wahrnehmung.<br />

Eine Autopsie, Frankfurt am Main<br />

(Suhrkamp) 2009, S. 210–212.<br />

= Immersion<br />

We are neither concerned with the question,<br />

What do I see when I see an image?<br />

nor with the problem, What do I do when I<br />

see an image? A third approach is suggested<br />

by the question, What happens to me<br />

when I see an image? The idea underlying<br />

this approach can be expressed accordingly<br />

as follows—The distinctive aspect of image<br />

perception can be derived with reference<br />

to the different consequences of this<br />

state of mind for the subject. The ad<strong>van</strong>tage<br />

of this perspective on the phenomenon of<br />

image perception is obvious. One needn’t<br />

speculate about the consequences of viewing<br />

a picture. One needn’t invent them in<br />

the sense of a hermeneutic postulate or<br />

construct them in the sense of a model.<br />

They are experienced by the subject of image<br />

perception itself. That does not mean<br />

that all the consequences of the perception<br />

of a specific image are of interest. The focus<br />

in this paradigm is not on the experiences<br />

described with such statements as I<br />

feel sad because I am looking at the image<br />

or The image awakens memories in me. In<br />

the sense of an inverse transcen<strong>den</strong>tal philosophy,<br />

the point is to i<strong>den</strong>tify these, and<br />

precisely these consequences that must<br />

be associated with every experience of image<br />

perception, as only a state of mind with<br />

precisely these consequences can be i<strong>den</strong>tified<br />

as image perception. But this also<br />

means that if such necessary consequences<br />

of the reality of image perception exist,<br />

then the fundamental question of What is an<br />

image? cannot be answered in the only two<br />

ways mentioned above, but in three ways:<br />

first, through reference to the specific characteristics<br />

of the pictorial object; second,<br />

through a subjective act of pictorial constitution,<br />

and third, by naming the consequences<br />

that must be associated with viewing the<br />

image for the viewer. These consequences<br />

tell me whether I see an image or not. For<br />

whoever sees an image is inevitably placed<br />

in a exceptional state—an exceptional state<br />

whose remarkable distinctiveness as opposed<br />

to other perceptions are gratifyingly<br />

easy to describe clearly. Only in viewing<br />

an image is a perceptual experience for the<br />

viewer not associated with the compulsion<br />

to be a part of the perceived events. He<br />

is no longer compelled to participate! The<br />

principle that applies exclusively to image<br />

perception is this—the viewer does not immerse<br />

himself in the perceived world. Images<br />

are non-immersive.<br />

The concept of immersion has, indeed,<br />

become a key category of rele<strong>van</strong>ce to the<br />

description of the consequences of the image<br />

perception. An image is described as<br />

immersive when the viewer regards the pictorial<br />

object not as a pictorial object but as<br />

something real. The one is mistaken for the<br />

other. The viewer does not realize that he is<br />

looking at an artificial pictorial object. Stereoscopic<br />

images, panoramas, and modern<br />

digital simulations with a head-mounted display<br />

are usually cited as examples of such<br />

immersive images. Yet, as impressive as<br />

such visual media may be, there can be no<br />

doubt that these techniques are, at best, pioneering<br />

steps in the direction of an immersive<br />

image of the future, but by no means<br />

its perfect realization. Trompe-l’œil painting<br />

is capable of evoking an immersion effect<br />

for a viewer at a specific location. But even<br />

such examples must not distort our view of<br />

the customary phenomenon of the visual<br />

image nor allow us to overlook the fact that<br />

the distinction between immersive images<br />

and others is fraught with conceptual disad<strong>van</strong>tages.<br />

Thus, for example, it is particularly<br />

troublesome that the idea of the immersive<br />

image suggests that immersion is<br />

a phenomenon that emerges only in the pro-<br />

cess of viewing certain images—as if the<br />

viewer could experience immersion only by<br />

viewing immersive images. Yet, that is definitely<br />

not the case. Immersion is experienced<br />

by anyone who perceives at all. That<br />

person immerses himself in the perceived<br />

world. The fact that my perceptual faculties<br />

enable me to enter that world means<br />

that my perception is immersive. Thus, the<br />

purpose of so-called immersive images is,<br />

therefore, not merely to reinvent immersion.<br />

The goal of such pictures is to strip image<br />

perception of its unique status, that is, to<br />

bring image perception in line with normal<br />

perception, which is always immersive.<br />

Lambert Wiesing, Das Mich der Wahrnehmung.<br />

Eine Autopsie (Frankfurt am Main,<br />

Suhrkamp, 2009), pp. 210–12.<br />

(Translation by John Southard)<br />

Harun Farocki, Ernste Spiele III: Immersion / Serious Games III: Immersion, 2009, Material aus der Produktion /<br />

Footage from the production<br />

104 105

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