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Volume 9–2 (Low Res).pdf

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G The "joyboard," strongly resembling a toy piano, was devised by engineers<br />

at NYIT as an auxiliary to the computer keyboard terminal. It gives<br />

operators a speedy, convenient shortcut for selecting frequently used<br />

computer functions such as rotating,dollying,scaling,etc.Instead of typing<br />

out detailed instructions on the computer keyboard, the operator touches<br />

the appropriate key of the "joyboard" to initiate the desired action.<br />

H-1f Elements of drawings rendered in 3-D can be assembled and rearranged<br />

at will The computer can also rotate a drawing to present multiple views<br />

and perspectives.<br />

zations that have purchased CGL programs. While<br />

its main purpose is to develop new systems and<br />

improve on existing ones, CGL also turns out polished<br />

work for commercial use— educational films, news,<br />

television and architectural graphics, TV commercials,<br />

industrial presentations and the like.<br />

One of the areas in which they have formulated a<br />

highly sophisticated program is animated films. To<br />

give you an idea of the dazzling options and economies<br />

possible with computer assistance, we have<br />

only to compare a computer-aided animation procedure<br />

with the same job produced by conventional<br />

means.<br />

In conventional animation the animation artist<br />

draws each character as it should appear in every<br />

fifth or seventh stage of an action. An assistant then<br />

goes to work, sharpens and cleans up those drawings<br />

and interpolates several in-between stages,<br />

deduced from the original drawings. Finally, a third<br />

artist— an in-betweener— draws all the necessary<br />

intermediate positions to provide appropriate<br />

smooth movement for the action. The entire sequence<br />

of drawings must be carefully examined for<br />

accuracy and, finally, each stage of the action of<br />

each character in a sequence must be transferred<br />

to a transparent acetate sheet for painting.<br />

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In the coloring process, every image of every<br />

character must be hand-painted. If a mistake is<br />

made, or a change of color is required, the paint<br />

must be laboriously scraped off every acetate sheet<br />

on which the character appears, and then repainted.<br />

Even without changes or corrections, a skilled<br />

painter may be able to complete a maximum of<br />

35-40 "cels" per day.<br />

For backgrounds, another artist designs and<br />

paints the changing scene for each sequence, carefully<br />

checking and adjusting color schemes to coordinate<br />

with the colors of the characters that appear<br />

in each frame. Animation artists must bear in mind<br />

that no more than 5 levels of acetate may overlay a<br />

background, as the acetate sheets are not entirely<br />

transparent and multiple layering mutes the background<br />

colors.<br />

Finally, all the characters to appear in each frame<br />

must be assembled, registered over the background<br />

and the entire assemblage photographed as a single<br />

unit. In all, it is clear that the production of a single<br />

sequence— say, a character taking ten steps— may<br />

take four or five people many hours, even days, of work.<br />

In computer-assisted animation an animation<br />

artist works on an electronic tablet with an<br />

electronic pen or"wand." Both are wired to monitoring<br />

equipment and to storage or memory banks.<br />

With the electronic pen, the artist draws directly (or<br />

traces from a prepared drawing) on the electronic<br />

tablet. The drawing is digitized—converted to electronic<br />

impulses—on the tablet. While no marks<br />

appear on the tablet itself, the movement of the pen<br />

is transmitted and displayed on the video terminal.<br />

The animator draws only the extreme stages of a<br />

movement— the starting and final positions. The<br />

computer fills in all the "in-betweens." The animation<br />

artist can call up all the drawings and review<br />

the flow of action on the display screen. If a correction<br />

must be made—even on some small detail like<br />

a hand, foot or button— the computer permits the<br />

artist to zoom in on a spot, enlarge it, redraw and<br />

reinsert the detail in the master drawing. The com-<br />

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puter registers the correction on every stage of the<br />

sequence. The finished drawings are then stored in<br />

the computer memory until ready for coloring.<br />

Opaquing or coloring animated character<br />

levels does not require the hand of a skilled artist.<br />

The "scan and paint" program, developed by engineers<br />

at CGL, can be operated by almost anyone.<br />

A palette of colors appears on the display terminal<br />

along with the drawing to be colored. The operator,<br />

following a guide specified by the art director, merely<br />

touches the electronic pen or "wand" to the desired<br />

color and then to the area to be painted. The<br />

computer automatically floods the area with the<br />

indicated hue. Unlike in conventional animation, it is<br />

not necessary to paint every stage of every action.<br />

The operator may choose to color key cels from a<br />

sequence—as few as 10 out of 90— and the computer<br />

will fill in the colors for all remaining cels<br />

as designated. By this program, called "tweep," an<br />

operator can complete as many as 400-500 cels per<br />

day, as compared with the 35-40 possible by conventional<br />

means.<br />

Background artists are now blessed with a vast<br />

assortment of tools and options to work with. Their<br />

color choices run to the billions, since there is a<br />

range of 255 variations for each color family Tex-<br />

23

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