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Volume 9–2 (Low Res).pdf

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Q&R Computer-generated animation may start from a three-dimensional<br />

model, like the insect shown, as well as from drawings and photographs.<br />

S Opaquing or coloring animation cels takes only seconds by computer,<br />

as compared with days by conventional methods. In the NYIT "scan and<br />

paint" program, the operator chooses from a palette of colors displayed<br />

on the screen, touches the electronic pen to the desired color and then to<br />

the section to be opaqued. The computer floods the designated area with<br />

color Mistakes are corrected and changes made with a touch of the pen.<br />

T The electronic pen or "wand" functions in conjunction with the digitizing<br />

tablet. Marks made on the tablet with the pen are converted to electronic<br />

impulses and then transmitted to the display terminal, where they are<br />

reconverted to visual forms and images.<br />

U-W According to senior artist Paul Xander, the computer does not<br />

replace the artist; it is just another tool with a multitude of time-saving<br />

functions. In painting, it allows the artist to create his own brushstrokes,<br />

work in a variety of "media," choose from billions of hues, values and<br />

intensities, and rotate colors to consider infinite color schemes.<br />

tures, patterns, and brush marks are as limitless as the<br />

artist's imagination. He can paint with a multicolored<br />

brush. He can simulate airbrush, wet acrylic paint,<br />

dry brush, watercolor, pen and ink, pencil, pastel,<br />

wax crayon. He can change values or tints at will,<br />

create filter effects, blur edges, explore textures, expand<br />

a tiny detail to an overall background — all with<br />

a touch of the electronic pen and appropriate instructions<br />

to the computer.<br />

Since no acetate layers of drawings are involved, the<br />

artist has no restrictions on the levels of animation.<br />

He may employ as many as 75, without concern about<br />

the diminution of background color. Changes or corrections<br />

of color need not be scraped off in the timeconsuming,<br />

arduous conventional way. Instead, a<br />

touch of the electronic pen erases and replaces<br />

colors in an instant.<br />

Finally, all the finished stages of action for a single<br />

frame are called up from the computer memory,<br />

registered and assembled in a matter of seconds.<br />

Animation is just one aspect of computer-assisted<br />

graphics. The potential for use in advertising design,<br />

television, architecture, publishing, educational and<br />

corporate graphics makes one giddy in its contemplation.<br />

Without rulers, compasses or T-squares, anyone<br />

can draw perfect circles, ellipses, squares, rectangles,<br />

cones, pyramids— in short, any two- or three-dimensional<br />

geometric function. With the computer you<br />

can flop images in any direction, enlarge, reduce,<br />

zoom, pan, blur, distort, replicate, create collages,<br />

project 3-D constructions in multiple perspectives,<br />

rotate colors to study color scheme variations and<br />

much, much more. The options are as broad as an<br />

artist's vision. And when the imagination runs dry, the<br />

computer is capable of generating fantastic "effects"<br />

on its own,without a murmur about creative bum-out.<br />

To be completely honest and reassuring, there are<br />

two things the computer will not do./t will not make<br />

an artist out of an unskilled person. Nor will it<br />

make a robot out of a sensitive artist. Drawings,<br />

color choices and aesthetic decisions must be made<br />

by the person who wields the "wand:' As Paul Xander,<br />

senior resident artist at CGL, explained: "The computer<br />

is just another tool for me:' As for adjusting to<br />

the new tool, both Xander and Howard Spielman,<br />

production manager, researcher, and artist, agreed<br />

that it had taken only a matter of days for them to feel<br />

at home with the computer equipment. Both men,<br />

who had long experience in conventional graphics,<br />

are confirmed converts to computer life.<br />

Despite the enticing prospects and reassurances<br />

from pioneers, we will all enter the age of computer<br />

graphics like swimmers in unknown waters. Some<br />

will plunge in gleefully. Some will edge in slowly.<br />

Some will hang back, hankering for the familiar feel<br />

of a felt-tipped pen. Others may have to be dragged<br />

along grudgingly or left behind. Nevertheless, it is<br />

certain that computers will soon be standard equipment<br />

for graphic artists as well as doctors, lawyers,<br />

dentists, teachers, writers, office workers, meteorologists<br />

and housewives. Computers will be as commonplace<br />

in our offices and homes as the telephone,<br />

and without doubt— without knowing beans about<br />

the technology— we shall all become exceedingly<br />

proficient at using them. Marion Muller<br />

This is the first in a series of articles on computers<br />

and their use in graphic communication. We would<br />

like to thank the NYIT community for their help in<br />

educating us and in their contributions for the<br />

preparation of this article.<br />

Information about the hardware and software<br />

programs of CGL may be obtained by contacting:<br />

Computer Graphics Laboratory Inc., The New York<br />

Institute of Technology, Old Westbury NY 11568; or<br />

Computer Graphics Laboratory Inc., Chrysler<br />

Building, 405 Lexington Avenue, New York, NY 10174.<br />

THIS ARTICLE WAS SET IN ITC CHELTENHAM'

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