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12: Adjunct Proceedings - Automotive User Interfaces and ...

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Figure 1. The front-seat passenger <strong>and</strong> the driver are navigating<br />

with different devices trough unfamiliar areas<br />

Our aim with this work was also to point out the benefits that can<br />

be achieved from a deeper underst<strong>and</strong>ing of the collaborative in<br />

car activities that already take place around these systems. As<br />

inspiration for example the work by Nomura <strong>and</strong> colleagues [17]<br />

shows how experienced teams are able to accomplish complex<br />

navigation tasks faster, <strong>and</strong> with less errors than individuals.<br />

One can then argue how current ADAS already are used this way<br />

as we can see both in the second described episode, but also in the<br />

data provided by Brown <strong>and</strong> Laurier [1]. Our argument, however,<br />

is how it also needs to be an explicit aim when designing these<br />

systems. Future ADAS should be designed in a way that they<br />

open up for <strong>and</strong> also support these coordination <strong>and</strong> collaborative<br />

activities. This should help to get drivers into the loop of<br />

collaborating when there is a front-seat passenger <strong>and</strong> the<br />

situation requires it.<br />

5.2 Control<br />

Although appearing very particular, the second episode of our<br />

research shows that a front-seat passenger also likes to share the<br />

basic information about the car (i.e., current speed). In terms of<br />

displays in the dashboard, this means that also the front-seat<br />

passengers wants to be informed about the current speed level of<br />

the car. Of course, we admit that ADAS in some cases have<br />

advantages over human assistance in preventing accidents (e.g.,<br />

automated breaking to reduce speed). As researchers <strong>and</strong><br />

designers we should keep in mind that to give away the total<br />

control of the driving task by (semi-) autonomous systems is<br />

always a matter of trust [18], for the driver <strong>and</strong> additionally for all<br />

passengers. Therefore, making passengers more aware of the<br />

driving performance <strong>and</strong> the car data in general is not just a matter<br />

of front-seat passenger assistance, but also a matter of comfort for<br />

the passengers. Additionally, our research confirms the need for a<br />

separate passenger interface, especially for navigation purposes.<br />

Since passengers are not busy with driving, they can for example<br />

use maps with a higher interactivity <strong>and</strong> information density.<br />

We argue not to provide only basic information about the car to<br />

the front-seat passenger but also specific situation based<br />

information. This gives the driver the opportunity to use the frontseat<br />

passenger as a reminder. We state that future ACDAS should<br />

not be designed to encourage passenger intervention more than<br />

the driver appreciates. A fundamental question that arises in this<br />

context is: Should the front-seat passenger be in the position to<br />

intervene in any circumstances?<br />

5.3 Adapted Assistance<br />

We also observed how passengers often adapted their assistance,<br />

which is not underpinned with a described episode, depending on<br />

the stress level <strong>and</strong> current state of the driver. As stated before,<br />

passengers could potentially keep track of the more detailed<br />

information in stressful situations while the driver could then be<br />

freed from information that is not directly connected to the<br />

primary task of driving the car. While people who are<br />

friends/colleagues know each other, this is not always the case for<br />

134<br />

<strong>Adjunct</strong> <strong>Proceedings</strong> of the 4th International Conference on <strong>Automotive</strong> <strong>User</strong> <strong>Interfaces</strong> <strong>and</strong><br />

Interactive Vehicular Applications (<strong>Automotive</strong>UI '<strong>12</strong>), October 17–19, 20<strong>12</strong>, Portsmouth, NH, USA<br />

all driver-passenger pairs. Some passengers might miss how the<br />

driver would need assistance. Or it might be annoying for some<br />

drivers when a passenger knows that the driver is in a bad state<br />

<strong>and</strong> gives unwanted assistance. We envision a system that keeps<br />

the front-seat passenger <strong>and</strong> the driver updated about the current<br />

traffic situation <strong>and</strong> perhaps also the state of the driver. This<br />

would allow the passenger to adjust assistance.<br />

According to W<strong>and</strong>ke [21], knowledge of human assistance could<br />

be used to guide design of future ADAS to allow for more adapted<br />

behavior. Our ethnographic study provides knowledge of the<br />

establishing phase in human collaboration, in which the passenger<br />

approaches the driver <strong>and</strong> somehow tests how the mental state of<br />

the driver is. Based on the driver`s reaction, the passenger judges<br />

how to communicate with him <strong>and</strong> what kind of assistance to<br />

give.<br />

Interactive technology should employ some of the same processes<br />

<strong>and</strong> adapt its behavior based on the driver’s reaction. Changes<br />

observed in human communication for example include<br />

interrupted or delayed communication patterns, which is<br />

something future ADAS for a single-entity potentially also could<br />

incorporate <strong>and</strong> then perhaps adapt the length of information<br />

units.<br />

Summarizing, we can see how a deeper underst<strong>and</strong>ing of human<br />

collaboration <strong>and</strong> assistance while driving is a great resource in<br />

the development of future more collaborative in-car assistance<br />

systems, called ACDAS.<br />

6. CONCLUSION<br />

The front seat passenger interaction space is not sufficiently<br />

covered in current vehicle interface solutions. With our two<br />

described episode of our ethnographic fieldwork, we draw<br />

attention to findings that can be used to inform future automobile<br />

collaborative approaches. An interface that will be designed<br />

according to the needs <strong>and</strong> behavior of both the driver <strong>and</strong> the<br />

front-seat passenger could establish a common ground. This will<br />

let them coordinate activities together <strong>and</strong> will help to get the<br />

driver into the loop of collaborating with the front-seat passenger.<br />

Navigation systems <strong>and</strong> speedometers for instance could be also<br />

oriented towards the front-seat passenger, who then could initiate<br />

a complex search task <strong>and</strong> make it easier for the driver. We see<br />

how a deeper underst<strong>and</strong>ing of human collaboration in the car can<br />

be a fundamental part in the development of future in car<br />

assistance systems.<br />

7. ACKNOWLEDGMENTS<br />

The financial support by the Federal Ministry of Economy,<br />

Family <strong>and</strong> Youth <strong>and</strong> the National Foundation for Research,<br />

Technology <strong>and</strong> Development is gratefully acknowledged<br />

(Christian Doppler Laboratory for “Contextual <strong>Interfaces</strong>”). Our<br />

thanks to ACM SIGCHI for allowing us to modify templates they<br />

had developed.<br />

8. REFERENCES<br />

1. Brown, B. <strong>and</strong> Laurier, E. The normal, natural troubles of<br />

driving with GPS. In Proc. CHI forthcoming.<br />

2. Bubb, H. Fahrerassistenz - Primär ein Beitrag zum Komfort<br />

oder für die Sicherheit. VDI-Berichte 1768 (2003), 25-44.<br />

3. Bull, M. Automobility <strong>and</strong> the power of sound. Theory,<br />

Culture & Society, 21(2005), 243-260.<br />

4. Esbjörnsson, M., et al. Watching the cars go round: designing<br />

for active spectating at sport events. In Proc. CHI 2005. ACM<br />

Press (2005), <strong>12</strong>21-<strong>12</strong>24.

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