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12: Adjunct Proceedings - Automotive User Interfaces and ...

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2.1 Presentations<br />

We will kick off the workshop by providing time for quick<br />

introductions of participants as well as presentations of their<br />

current work, areas of interest related to the topic, as well as their<br />

submitted position paper.<br />

2.2 Discussions<br />

We will quickly transition to a group discussion about the views<br />

on Routine Drives, highlighting the areas of importance related to<br />

the challenges <strong>and</strong> opportunity spaces.<br />

2.3 H<strong>and</strong>s-on activity<br />

Breaking the group into smaller teams, participants will be<br />

challenged to deliberate in their groups <strong>and</strong> construct a solution<br />

that delivers, in a tangible way, what their views are related to an<br />

ideal experience in the frame of Routine Drives. Examples of the<br />

desired outcomes include rapid prototypes built with tools such<br />

as: paper, Arduino, Processing, video, etc. Workshop organizers<br />

will provide basic supplies <strong>and</strong> tools, <strong>and</strong> participants will be<br />

encouraged to bring their own. Teams will be constructed<br />

carefully selecting attendees with different backgrounds to create<br />

a truly multidisciplinary solution.<br />

Finally, all the teams will have time to present their artifact to the<br />

group to generate discussion <strong>and</strong> define next steps.<br />

3. WORKSHOP AUDIENCE<br />

We would like to invite practitioners <strong>and</strong> academics from a range<br />

of disciplines, including design, marketing, anthropology <strong>and</strong><br />

ethnography, sociology, engineering, <strong>and</strong> computer science. We<br />

would aim for a workshop of approximately 16 -20 individuals<br />

with a good representation of different disciplines. Interested<br />

workshop participants will be requested to submit a 1-3 page<br />

position paper on one of the design questions listed in the<br />

introduction. Answers can be theoretical or empirical (prototypes,<br />

studies, applications, or interaction concepts) <strong>and</strong> should be<br />

innovative in nature. The paper should also contain a short bio of<br />

the author highlighting the relevant areas of interest, current work<br />

or research. The selection of workshop participants will be done<br />

by a review process by experts from the broader field of<br />

automotive: anthropologists, computer scientists, interaction<br />

designers <strong>and</strong> human factors engineers acting as reviewers.<br />

Reviews will be done anonymously using an evaluation form. The<br />

submission process, as well as a website listing pertinent dates<br />

<strong>and</strong> distributing information, will be set-up by the workshop<br />

organizers. This website will be used for publicizing the<br />

workshop amongst peers in the academia <strong>and</strong> industry. Social<br />

networks will also be utilized for this purpose.<br />

4. EXPECTED OUTCOMES<br />

By the end of the workshop, attendees will come away with a<br />

deeper underst<strong>and</strong>ing of the design space of routine driving <strong>and</strong><br />

all the opportunities this represents, by being exposed to an initial<br />

set of solutions to enhance the experience. We expect that these<br />

efforts will help identify the areas that would benefit from<br />

furtherresearch, that they will be able to carry the results of the<br />

discussions <strong>and</strong> use them in their future work. We also aim to<br />

contribute with articles in publications of interest, documenting<br />

the workshop findings <strong>and</strong> potentially including a gallery of all<br />

the prototypes created by the group.<br />

180<br />

<strong>Adjunct</strong> <strong>Proceedings</strong> of the 4th International Conference on <strong>Automotive</strong> <strong>User</strong> <strong>Interfaces</strong> <strong>and</strong><br />

Interactive Vehicular Applications (<strong>Automotive</strong>UI '<strong>12</strong>), October 17–19, 20<strong>12</strong>, Portsmouth, NH, USA<br />

5. ORGANIZERS BIOGRAPHIES<br />

5.1 Carlos Montesinos<br />

Technology Researcher in the Interaction <strong>and</strong> Experience<br />

Research (IXR) Group, Intel Labs. His main role is to develop<br />

technologies to bridge the interaction gap between people <strong>and</strong><br />

computing systems, <strong>and</strong> his research focus is in Human Computer<br />

Interaction (HCI) for <strong>Automotive</strong>. Carlos received his B.S. in<br />

Electrical Engineering from Universidad San Francisco de Quito,<br />

Ecuador, <strong>and</strong> he earned his M.S. in Electrical <strong>and</strong> Computer<br />

Engineering from the University of Illinois at Urbana-Champaign.<br />

Prior to joining Intel Labs he worked as a Test R&D Engineer<br />

with Intel Manufacturing, developing <strong>and</strong> validating Robotic<br />

prototypes for Intel’s automated factories. Carlos has contributed<br />

with multiple projects in Robotics <strong>and</strong> Controls in Germany,<br />

Japan, <strong>and</strong> Ecuador.<br />

5.2 Dalila Szostak<br />

Human Factors Engineer in the Interaction <strong>and</strong> Experience<br />

Research (IXR) Group, Intel Labs. Her work is focused in<br />

experience design <strong>and</strong> evaluation to guide a people focused vision<br />

for new Intel products in particular in the area of automotive.<br />

Dalila holds a Professional Doctorate in Engineering in the topic<br />

of <strong>User</strong> System Interaction from the Technical University of<br />

Eindhoven, The Netherl<strong>and</strong>s <strong>and</strong> a MS in Human Factors <strong>and</strong><br />

Systems from Embry Riddle Aeronautical University. Prior to<br />

joining Intel Labs, Dalila worked with Boeing Commercial<br />

Aviation division in the role of Human Factors Engineer <strong>and</strong> with<br />

TomTom in the role of Interaction Designer (<strong>User</strong> Experience<br />

team).<br />

5.3 Alex Zafiroglu<br />

Senior researcher with the Interaction <strong>and</strong> Experience Research<br />

(IXR) Group, Intel Labs, where she researches the complex<br />

relationships among people, spaces, <strong>and</strong> objects in car settings,<br />

<strong>and</strong> the kinds of experiences of technology that make sense in<br />

such space. She received her Ph.D. degree in Cultural<br />

Anthropology from Brown University in 2004.<br />

6. ACKNOWLEDGMENTS<br />

In addition to the authors, Victoria Fang, Jennifer Healey, Tim<br />

Plowman, David Graumann, <strong>and</strong> Brent Selmins are part of the<br />

Intelligent Systems research group in the Interaction <strong>and</strong><br />

Experience Research Lab.<br />

7. REFERENCES<br />

[1] Zafiroglu, A. Plowman, T. Healey, J., Graumann, D., Bell,<br />

G. <strong>and</strong> Corriveau, P. The Ethnographic (U)Turn: Local<br />

Experiences of Automobility. In <strong>Adjunct</strong> <strong>Proceedings</strong> of<br />

<strong>Automotive</strong> UI (Salzburg,Austria. Nov. 30-Dec 2) AutoUI<br />

’11. ACM. pp. 47-48.<br />

[2] Department of Transportation, Research <strong>and</strong> Innovative<br />

Technology Administration, Bureau of Transportation<br />

Statistics, National Transportation Statistics, table 1-69,<br />

available at<br />

http://www.bts.gov/publications/national_transportation_stati<br />

stics/ as of July 20<strong>12</strong>.

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