Progressively Interactive Evolutionary Multi-Objective Optimization ...
Progressively Interactive Evolutionary Multi-Objective Optimization ...
Progressively Interactive Evolutionary Multi-Objective Optimization ...
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F2<br />
2.5<br />
2<br />
1.5<br />
1<br />
0.5<br />
0<br />
0 0.2 0.4 0.6 0.8 1<br />
F1<br />
Figure 28: Final archive solutions for<br />
problemDS4.<br />
F2<br />
2<br />
1.5<br />
1<br />
0.5<br />
0<br />
0 0.5 1<br />
F1<br />
1.5 2<br />
Figure 30: Final archive solutions for<br />
problemDS5.<br />
F2<br />
2.5<br />
2<br />
1.5<br />
1<br />
0.5<br />
0<br />
0 0.2 0.4 0.6 0.8 1<br />
F1<br />
Figure 29: Attainment surfaces(0%, 50%<br />
and100%)forproblemDS4from21runs.<br />
F2<br />
2<br />
1.5<br />
1<br />
0.5<br />
0<br />
0 0.5 1<br />
F1<br />
1.5 2<br />
Figure 31: Attainment surfaces(0%, 50%<br />
and100%)forproblemDS5from21runs.<br />
terminationcriterion(ǫu = 0.0001)andthesameneededexclusivelyforthelowerlevel<br />
optimization task, which includes the local search. Table 1 shows these values for the<br />
best, median and worst of 21 simulation runs for all eight problems. It is clear from<br />
thetablethatthemostofthecomputationaleffortsarespentinthelowerlevelsolution<br />
evaluations. Despite our efforts being differentfromanested algorithm in not solving<br />
a lower level problem all the way for every upper level solution, the nature of bilevel<br />
programming problem demands that the lower level optimization task must be emphasized.<br />
The use of archive in sizing lower level subpopulations in a self-adaptive<br />
mannerandtheuseofacoarseterminatingconditionforlowerleveloptimizationtask<br />
enabled our algorithm to use comparatively smaller number of function evaluations<br />
than that would be needed in a nested algorithm. We compare the function evalua-<br />
105