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Development of an Augmented Reality system using ARToolKit

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<strong>Development</strong> <strong>of</strong> <strong>an</strong> <strong>Augmented</strong> <strong>Reality</strong> <strong>system</strong> <strong>using</strong> <strong>ARToolKit</strong> <strong>an</strong>d user invisible markers<br />

2.2.1.3 Retinal displays<br />

As the earlier described display devices use small displays in front <strong>of</strong> the eyes to project<br />

images, this category directly projects <strong>an</strong> image on the retina <strong>of</strong> the eye. This is done by<br />

aiming a small laser spot at the retina <strong>an</strong>d sweeping it over <strong>using</strong> a raster pattern. To be<br />

used without ca<strong>using</strong> <strong>an</strong>y damage the lasers have very low power. Despite this bright<br />

images c<strong>an</strong> be created, with a potential greater FOV compared to screen-based displays.<br />

This concept is shown in Figure 2.8.<br />

Figure 2.8 Retinal display concept<br />

As current retinal display technology is not yet as developed as other display<br />

technologies, additional disadv<strong>an</strong>tages are introduced [Bim04a]. Only monochrome red<br />

images c<strong>an</strong> be presented, since cheap blue or green lasers do not yet exist. Stereoscopy<br />

c<strong>an</strong> also not be supported by existing retinal displays.<br />

2.2.2 H<strong>an</strong>d-held displays<br />

H<strong>an</strong>d-held displays combine multiple components into one single device; processor,<br />

memory, display <strong>an</strong>d interaction technology. Usually these devices are small, lightweight,<br />

wire-less <strong>an</strong>d mobile. Images are generated at arm length. Such devices c<strong>an</strong> be<br />

used as a window or a magnifying glass. The video see-through approach is most<br />

promising to be used with this kind <strong>of</strong> devices. A camera captures a real time video<br />

stream <strong>of</strong> the environment <strong>an</strong>d before displaying such video material to the user<br />

graphical augmentations are overlaid. The position <strong>an</strong>d orientation <strong>of</strong> the camera are<br />

tracked so that result correct overlays.<br />

There are available different kinds <strong>of</strong> h<strong>an</strong>d-held displays. Among those are Personal<br />

Digital Assist<strong>an</strong>t (PDA), mobile phone, h<strong>an</strong>d-held mirror display <strong>an</strong>d h<strong>an</strong>d-held video<br />

projector. For the category <strong>of</strong> head-attached display the necessity existed to explain the<br />

underlying concept. For the now treated displays these are assumed to be known.<br />

Taking this into account, only examples <strong>of</strong> h<strong>an</strong>d-held displays applied in AR are given.<br />

Thereby needs to be noted that the presented examples only serve as illustration; they<br />

are not unique in their kind.<br />

But first are discussed the difficulties to overcome when <strong>using</strong> h<strong>an</strong>d-held displays for<br />

AR [Bim04a]. The image processing suffers from high delays <strong>an</strong>d a low frame rate<br />

when PDAs or mobile phones are used, since limited processor capacity <strong>an</strong>d rendering<br />

components are available. The cameras nowadays installed in mobile phones <strong>of</strong>fer a<br />

fixed focus, which only makes them effective in a certain depth r<strong>an</strong>ge. A comparable<br />

difficulty is related to h<strong>an</strong>d held-h<strong>an</strong>d video projectors; only projection at a certain<br />

depth r<strong>an</strong>ge is supported. Additionally, all h<strong>an</strong>d-held displays do not provide completely<br />

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