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Development of an Augmented Reality system using ARToolKit

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<strong>Development</strong> <strong>of</strong> <strong>an</strong> <strong>Augmented</strong> <strong>Reality</strong> <strong>system</strong> <strong>using</strong> <strong>ARToolKit</strong> <strong>an</strong>d user invisible markers<br />

2.7.3 Education<br />

AR might have the ability to ch<strong>an</strong>ge traditional education methods. As said on the<br />

subject <strong>of</strong> surgical training, it <strong>of</strong>fers <strong>an</strong> effective teaching method. Besides, it c<strong>an</strong><br />

visualize concepts which may lead to <strong>an</strong> improvement in student’s comprehension.<br />

Another import aspect is that interactivity is added to the learning process. This<br />

especially is import<strong>an</strong>t concerning education methods for children.<br />

From the literature there are known a number <strong>of</strong> examples <strong>of</strong> <strong>using</strong> AR in education. It<br />

has been applied to the teaching <strong>of</strong> geometry, spatial relationships between pl<strong>an</strong>ets, <strong>an</strong>d<br />

molecule structures. What these examples have in common is the visualization <strong>of</strong> <strong>an</strong><br />

abstract concept. An AR <strong>system</strong> as a three-dimensional geometry construction tool is<br />

described in [Kau03]. The focus lies on the collaborative aspect between students <strong>an</strong>d<br />

teachers. The <strong>system</strong> has been built <strong>an</strong>d tested in several hardware settings, but here<br />

only is treated one such setup. Users are wearing <strong>an</strong> HMD, <strong>an</strong>d the used interface<br />

elements are a pen <strong>an</strong>d a pad. Tracking <strong>of</strong> both the HMD <strong>an</strong>d the interaction devices is<br />

done by optical tracking <strong>of</strong> retro-reflective markers. Figure 2.41 shows two users in a<br />

collaborative attempt to construct a geometry pro<strong>of</strong>.<br />

2.7.4 Engineering design<br />

Figure 2.41 Collaboration in geometry construction<br />

Nowadays engineering design is usually supported by computer-aided design. Although<br />

this <strong>of</strong>fers great adv<strong>an</strong>tages over traditional engineering, it still suffers from<br />

visualization problems <strong>an</strong>d lack <strong>of</strong> collaboration support. AR could fill in this gap by<br />

<strong>of</strong>fering a way to visualize CAD models that are not only t<strong>an</strong>gible, but also c<strong>an</strong> be<br />

interacted with. Several designers or potential clients c<strong>an</strong> view such models<br />

concurrently from different <strong>an</strong>gles. Usually augmented surfaces in combination with <strong>an</strong><br />

HMD are exploited for the visualization. In [Pen04] is reported a representative AR<br />

<strong>system</strong>. Figure 2.42 shows the collaboration <strong>of</strong> two designers working on a virtual city<br />

pl<strong>an</strong>.<br />

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