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Development of an Augmented Reality system using ARToolKit

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<strong>Development</strong> <strong>of</strong> <strong>an</strong> <strong>Augmented</strong> <strong>Reality</strong> <strong>system</strong> <strong>using</strong> <strong>ARToolKit</strong> <strong>an</strong>d user invisible markers<br />

To simplify the search for hardware components the problem definition c<strong>an</strong> be split up<br />

into a number <strong>of</strong> elements. The elements that are encompassed within the problem<br />

definition are invisible marker tracking, stereoscopic video see- through HMD, optical<br />

see-through HMD <strong>an</strong>d <strong>ARToolKit</strong>. The latter element, <strong>ARToolKit</strong> is a s<strong>of</strong>tware<br />

component <strong>an</strong>d was discussed in detail before. The other three elements clearly need to<br />

be supported by hardware components. The second element, a stereoscopic HMD, is to<br />

be expected to be found with the most effort. The difficulty may be presented in the fact<br />

that the HMD will need to have the ability to support both capture <strong>an</strong>d visualization at<br />

the same time. The optical see-through HMD is expected to be found with less effort.<br />

The first element itself c<strong>an</strong> be split up into a small number <strong>of</strong> sub elements. It was<br />

shown that invisible marker tracking c<strong>an</strong> be accomplished by a configuration composed<br />

<strong>of</strong> three hardware components [Par04]. It needs to be said that this article was the first<br />

attempt ever to implement invisible marker tracking. To our knowledge, all other<br />

reported cases involving AR based upon <strong>ARToolKit</strong> make use <strong>of</strong> visible markers. First<br />

<strong>of</strong> all, a suitable medium for creating the markers is required. It is fairly trivial that the<br />

medium is to be invisible to the hum<strong>an</strong> eye to allow for invisible marker tracking.<br />

Moreover, the medium will need to have certain properties to be able to be detected by<br />

some device other th<strong>an</strong> the hum<strong>an</strong> eye. Such a camera is the second hardware<br />

component needed. Finally, to be able to use it together with <strong>ARToolKit</strong>, the third<br />

hardware component needs to establish the connection between a computer <strong>an</strong>d this<br />

camera.<br />

Now that is known which hardware components are needed, the remainder <strong>of</strong> this<br />

chapter will, in turn, be devoted to each <strong>of</strong> those. That approach will give <strong>an</strong> overview<br />

<strong>of</strong> the hardware components that possibly could be used. First the three hardware<br />

components for invisible marker tracking will be discussed. The order in which this is<br />

done is the following; invisible marker tracker tracking medium, cameras <strong>an</strong>d finally<br />

connection devices. After that will be treated aspects concerning the HMD <strong>system</strong>. This<br />

order <strong>of</strong> representation is chosen because eventually the hardware components for<br />

invisible marker tracking need to be incorporated into the HMD <strong>system</strong>.<br />

4.1 Invisible marker tracking medium<br />

As described before a suitable medium for invisible marker tracking may not be visible<br />

to the hum<strong>an</strong> eye, but should be able to be detected by some other device th<strong>an</strong> the<br />

hum<strong>an</strong> eye. Literature study on this topic did not result in much. It appears that in the<br />

AR community all research relies on the usage <strong>of</strong> fiducial markers, <strong>an</strong>d that invisible<br />

marker tracking has not been paid much attention to up until now.<br />

Somewhat different but related work incorporates imperceptible patterns into images<br />

<strong>using</strong> a non-intrusive way that enables simult<strong>an</strong>eous display <strong>an</strong>d acquisition [Cot04].<br />

This is done by modifying <strong>of</strong>f-the-shelf digital projectors in such a way that the patterns<br />

are only visible during a short interval. This non-intrusive approach only minimally<br />

degrades the displayed images. This degration is not noticed because <strong>of</strong> the ability <strong>of</strong><br />

the hum<strong>an</strong> eye to recover color const<strong>an</strong>ty. This results in that to the hum<strong>an</strong> eye the<br />

embedded patterns are not visible. However, cameras synchronized with the digital<br />

projectors are able to detect them. This basic idea behind this approach provides the<br />

framework for invisible marker tracking.<br />

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