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Development of an Augmented Reality system using ARToolKit

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<strong>Development</strong> <strong>of</strong> <strong>an</strong> <strong>Augmented</strong> <strong>Reality</strong> <strong>system</strong> <strong>using</strong> <strong>ARToolKit</strong> <strong>an</strong>d user invisible markers<br />

Considering the foregoing it is recommended to apply the IR bullet camera for<br />

recognizing the ink. Second choice could be a board camera in conjunction with a<br />

custom made IR filter. The third possibility that exists is to have a board camera with a<br />

square IR filter.<br />

5.3 Connection to computer<br />

If is chosen for the board camera, there is no necessity for deciding on a connection to a<br />

computer. Since the camera has <strong>an</strong> IEEE-1394 FireWire interface the type <strong>of</strong> connection<br />

is prescribed. However, the IR bullet camera c<strong>an</strong> have three different types; USB,<br />

FireWire <strong>an</strong>d frame grabber.<br />

USB <strong>an</strong>d FireWire are favoured over a connection through a frame grabber. The first<br />

two are known to function with <strong>ARToolKit</strong> <strong>an</strong>d are a “plug-<strong>an</strong>d-play” solution, which<br />

makes it possible to connect them to <strong>an</strong>y computer that has <strong>an</strong> USB or a FireWire port.<br />

This increases the possibilities to use the <strong>system</strong> on remote locations. When the third<br />

connection type is used these are narrowed because <strong>of</strong> the need for a frame grabber. For<br />

the purpose <strong>of</strong> this evaluation only USB2.0 <strong>an</strong>d FireWire are taken into account, <strong>an</strong>d<br />

they are considered equal. The option <strong>of</strong> a USB1.1 connection is discarded. Because <strong>of</strong><br />

the equality, one c<strong>an</strong> decide which to use by a price comparison. Then it shows that<br />

USB2.0 provides a cheaper connection, compared to FireWire.<br />

To summarize, there are three proposals for the hardware components for invisible<br />

marker tracking. These are depicted below, together with the total cost <strong>of</strong> these<br />

proposals. The numbering <strong>of</strong> the proposals indicates the favourability <strong>of</strong> the proposal.<br />

Proposal 1 Price Proposal 2 Price<br />

Proposal 3 Price<br />

Ink Pen $18,43 Ink Pen $18,43 Ink Pen $18,43<br />

IR Bullet $99 FireFly2 board $299 FireFly2 board $299<br />

camera<br />

camera<br />

camera<br />

Power Supply $15 CS-mount<br />

adapter<br />

$30 Square IR filter $35,50<br />

USB 2.0 Video $59 Custom made Depends on filter<br />

Grabber<br />

IR filter characteristics<br />

Total price $191,43 Total price $347,43 + price <strong>of</strong><br />

custom made filter<br />

5.4 HMD<br />

Total price $352,93<br />

For the choice <strong>of</strong> <strong>an</strong> HMD there are a number <strong>of</strong> options available, which are split up in<br />

2 categories; video-see through <strong>an</strong>d optical see-through. The video see-through vari<strong>an</strong>t<br />

is preferred over the optical see-through solution.<br />

The first video see-through solution describes the fully integrated HMD. At first this<br />

seems to be the best solution because it delivers just exactly what we are looking for.<br />

There is no necessity to make adaptations to the HMD; it c<strong>an</strong> be used as it is delivered.<br />

The price may lower the attraction <strong>of</strong> this solution a bit, but will not cause major<br />

problems.<br />

The stereoscopic add-on for <strong>an</strong> HMD on its own does not only have <strong>an</strong> even higher<br />

price th<strong>an</strong> the fully integrated HMD, but also may suffer from possible compatibility<br />

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