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Development of an Augmented Reality system using ARToolKit

Development of an Augmented Reality system using ARToolKit

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<strong>Development</strong> <strong>of</strong> <strong>an</strong> <strong>Augmented</strong> <strong>Reality</strong> <strong>system</strong> <strong>using</strong> <strong>ARToolKit</strong> <strong>an</strong>d user invisible markers<br />

<strong>an</strong>d optical combiners causes unnatural cropping <strong>of</strong> virtual objects outside the display<br />

area.<br />

Figure 2.19 Beam splitter Figure 2.20 Tr<strong>an</strong>sparent screen Figure 2.21 Optical hologram<br />

2.2.3.3 Projection based spatial displays<br />

This approach is not <strong>using</strong> a pl<strong>an</strong>e or surface to project <strong>an</strong> image on, but instead, the<br />

images are directly projected on the surface <strong>of</strong> physical objects. Images c<strong>an</strong> be projected<br />

<strong>using</strong> one single static projector, but for a greater display area also a steerable projector<br />

or even multiple projectors c<strong>an</strong> be applied. Figures 2.22 through 2.24 show the use <strong>of</strong> a<br />

single static projector for augmentation <strong>of</strong> a real object with projected images [Ras02].<br />

Figure 2.22 Hardware setup Figure 2.23 Real object Figure 2.24 <strong>Augmented</strong> object<br />

Some issues related to the use <strong>of</strong> head-attached displays are resolved by projection<br />

based AR [Bim04a]. The FOV is theoretically unlimited, <strong>an</strong>d a scalable resolution is<br />

supported. Besides the usability factor is signific<strong>an</strong>tly improved; ergonomics are paid<br />

more attention to <strong>an</strong>d eye accommodation is relieved.<br />

But also several new problems are introduced. The complexity <strong>of</strong> consistent geometric<br />

alignment <strong>an</strong>d colour calibration increases with the number <strong>of</strong> applied projectors.<br />

Conventional projectors c<strong>an</strong> only focus on one single focal pl<strong>an</strong>e. When non-pl<strong>an</strong>ar<br />

surfaces are used for projection images blur is caused. The size, shape <strong>an</strong>d colour <strong>of</strong> the<br />

physical objects´ surfaces limit the display area. Since front-projection is utilized<br />

interacting users <strong>an</strong>d physical objects cause shadows. Usually projection based AR only<br />

supports one single user.<br />

2.3 Tracking<br />

For <strong>an</strong> AR <strong>system</strong> to be able to give the user the idea <strong>of</strong> seeing the real <strong>an</strong>d virtual<br />

images as fused it is required to correctly overlay virtual objects on the real world. That<br />

is, virtual objects must be accurately registered in all dimensions. The inability to<br />

establish this c<strong>an</strong> result in negative effects r<strong>an</strong>ging from distraction to a completely<br />

unusable AR <strong>system</strong>. For <strong>an</strong> AR entertainment <strong>system</strong> incorrect registration may<br />

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