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Development of an Augmented Reality system using ARToolKit

Development of an Augmented Reality system using ARToolKit

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<strong>Development</strong> <strong>of</strong> <strong>an</strong> <strong>Augmented</strong> <strong>Reality</strong> <strong>system</strong> <strong>using</strong> <strong>ARToolKit</strong> <strong>an</strong>d user invisible markers<br />

1. Introduction<br />

Virtual <strong>Reality</strong> (VR) has been around for quite some time <strong>an</strong>d consequently has found<br />

its way into m<strong>an</strong>y application areas. One area that Delft University <strong>of</strong> Technology is<br />

investigating with their project Virtual <strong>Reality</strong> <strong>an</strong>d Phobias is the application <strong>of</strong> VR to<br />

the treatment <strong>of</strong> phobias. Results have been encouraging; virtual reality exposure has<br />

shown to be as effective as in vivo exposure to fear <strong>of</strong> heigths, even with low budget<br />

hardware [Emm02] [Sch00]. Currently is being investigated the use <strong>of</strong> VR for treatment<br />

<strong>of</strong> claustrophobia <strong>an</strong>d fear <strong>of</strong> flying.<br />

Recently <strong>Augmented</strong> <strong>Reality</strong> (AR) also has been tried to be used in treatment <strong>of</strong><br />

phobias. At MedICLab, Technical University <strong>of</strong> Valencia, has been developed <strong>an</strong> AR<br />

<strong>system</strong> for the treatment <strong>of</strong> phobia <strong>of</strong> small <strong>an</strong>imals. Up until now only a limited<br />

number <strong>of</strong> patients with fear <strong>of</strong> spiders <strong>an</strong>d cockroaches were treated successfully<br />

[Jua04]. However this gives a good perspective to try to apply AR to other type <strong>of</strong><br />

phobias as well. Currently is being investigated the use <strong>of</strong> AR for treatment <strong>of</strong> fear <strong>of</strong><br />

heights.<br />

M<strong>an</strong>y AR <strong>system</strong>s use a Head Mounted Display (HMD) to show a combination <strong>of</strong> the<br />

virtual <strong>an</strong>d the real world to the user. <strong>ARToolKit</strong> is a s<strong>of</strong>tware library to create AR<br />

applications that use physical markers in the real environment to determine where<br />

exactly to overlay the virtual objects [Kat99]. Also the AR <strong>system</strong> at MedICLab is<br />

based upon those two components. This has proved to function well, but the desire has<br />

grown to have <strong>an</strong> AR <strong>system</strong> to work with user invisible markers. The main adv<strong>an</strong>tage<br />

<strong>of</strong> this is that users are not able to perceive the markers which introduce a surprise effect<br />

when virtual objects are overlaid. The effectiveness <strong>an</strong>d reality factor <strong>of</strong> AR treatment<br />

are expected to increase.<br />

1.1 Research Goals<br />

The research assignment is carried out as a preparation for the Master <strong>of</strong> Science Thesis<br />

project in MedICLab, Technical University <strong>of</strong> Valencia. The project’s ultimate goal is<br />

aimed at developing <strong>an</strong> AR <strong>system</strong> that uses invisible markers <strong>an</strong>d is based upon<br />

<strong>ARToolKit</strong>.<br />

To actually be able to conduct the project itself, the condition that primarily needs to be<br />

met is that the needed information is collected, processed <strong>an</strong>d structured. The research<br />

assignment will suffice to provide the background that is required <strong>an</strong>d will mould the<br />

obtained results into a structured report.<br />

To be able in doing so, a clear problem definition needs to be articulated. The problem<br />

definition, consisting <strong>of</strong> several elements, that will serve as guid<strong>an</strong>ce in the research<br />

assignment is the following:<br />

• Research the current state <strong>of</strong> the art on AR, <strong>an</strong>d get acquainted with<br />

<strong>ARToolKit</strong>.<br />

• Find suitable hardware components for the implementation <strong>of</strong> detecting <strong>of</strong><br />

user invisible markers, that is, a suitable invisible medium, a camera to detect<br />

that medium <strong>an</strong>d a connection between the camera <strong>an</strong>d a computer. The<br />

camera should work together with <strong>ARToolKit</strong>.<br />

3

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