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Development of an Augmented Reality system using ARToolKit

Development of an Augmented Reality system using ARToolKit

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<strong>Development</strong> <strong>of</strong> <strong>an</strong> <strong>Augmented</strong> <strong>Reality</strong> <strong>system</strong> <strong>using</strong> <strong>ARToolKit</strong> <strong>an</strong>d user invisible markers<br />

beneath it. Two types <strong>of</strong> lenses are available; volumetric <strong>an</strong>d flat lenses. Fundamental<br />

tasks that c<strong>an</strong> be carried out <strong>using</strong> either <strong>of</strong> those lenses are magnification, information<br />

filtering <strong>an</strong>d object selection <strong>an</strong>d m<strong>an</strong>ipulation. In Figure 2.14 <strong>an</strong>d Figure 2.15 are<br />

shown the application <strong>of</strong> volumetric <strong>an</strong>d flat lenses for magnifying a certain area within<br />

<strong>an</strong> AR environment. Figure 2.13 shows the initial virtual scene.<br />

Figure 2.13 A virtual scene Figure 2.14 Volumetric lens Figure 2.15 Flat lens application<br />

application<br />

2.2.2.4 H<strong>an</strong>d-held video projectors<br />

In [Ras03] is described <strong>an</strong> AR <strong>system</strong> that uses h<strong>an</strong>d-held projectors for the<br />

augmentation <strong>of</strong> objects. Object recognition is done through fiducials that are attached<br />

to objects <strong>of</strong> interest. They do not only provide object identity, but are also used to<br />

determine the position <strong>an</strong>d orientation <strong>of</strong> the camera. Since the <strong>system</strong> is fully calibrated<br />

this information c<strong>an</strong> be related to the position <strong>an</strong>d orientation <strong>of</strong> the projector. In this<br />

way content c<strong>an</strong> be overlaid on <strong>an</strong> object as required. Figure 2.16 shows the use <strong>of</strong> a<br />

h<strong>an</strong>d-held video projector for guiding a user through <strong>an</strong> environment containing storage<br />

bins.<br />

2.2.3 Spatial displays<br />

Figure 2.16 AR <strong>using</strong> a h<strong>an</strong>d-held video<br />

projector<br />

The two before described main categories <strong>of</strong> display devices take a body-attached<br />

approach. Also the possibility exists to detach technology from the user, <strong>an</strong>d have most<br />

<strong>of</strong> it integrated in the environment. This is the way spatial displays try to <strong>of</strong>fer<br />

possibilities for AR. The augmentation <strong>of</strong> the environment c<strong>an</strong> be done in three ways;<br />

<strong>using</strong> video see-through, optical see-through or direct augmentation. Depending on<br />

which is used a different kind <strong>of</strong> spatial display is created.<br />

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