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depends on the cus<strong>to</strong>mer and industry characteristics, and the type of performance<br />

measurements used.<br />

It is difficult <strong>to</strong> find one su<strong>it</strong>able orientation for a cultural non-prof<strong>it</strong> organization like a<br />

museum, thus they need <strong>to</strong> embrace b<strong>it</strong>s of different orientations. The market orientation<br />

presented here, is qu<strong>it</strong>e the oppos<strong>it</strong>e of the trad<strong>it</strong>ional cus<strong>to</strong>dial approach (see e.g. Sorjonen<br />

2004, 181; Gil<strong>more</strong> & Rentschler, 2002) museums have taken on before, but <strong>it</strong> is a very wide<br />

concept, and the strategic stress w<strong>it</strong>hin the market orientation may still vary from listening <strong>to</strong><br />

the cus<strong>to</strong>mers <strong>to</strong> following competi<strong>to</strong>rs’ every move. Due <strong>to</strong> the vagueness and the wide<br />

scope of the market orientation, the present research finds cus<strong>to</strong>mer orientation the most<br />

su<strong>it</strong>able strategic guideline for a cultural organization. Nevertheless, the term ‘cus<strong>to</strong>mer<br />

orientation’ is not utilized <strong>to</strong> refer <strong>to</strong> an approach where the cus<strong>to</strong>mers are the only concern in<br />

the strategic planning of an organization, or that cus<strong>to</strong>mers would take part in the creative or<br />

artistic decision-making processes of a museum, simply that cus<strong>to</strong>mers are considered a v<strong>it</strong>al<br />

part of the organization and w<strong>it</strong>hout them the entire service processes would not be possible.<br />

3.2.2 Marketing of the museum ‘product’: service marketing<br />

In <strong>to</strong>day’s society the importance of services is undeniable, (see e.g. Gil<strong>more</strong> 2003, 3) and<br />

also tangible products are sold increasingly by adding services <strong>to</strong> the core product. The core<br />

product of a museum is rather difficult <strong>to</strong> define, but <strong>it</strong> can be said <strong>to</strong> have both tangible and<br />

intangible dimensions <strong>to</strong> <strong>it</strong>, and the cus<strong>to</strong>mer is highly involved in the production process of<br />

the experience that usually is pointed out as the ‘core product’ of a museum.<br />

The museum ‘product’, the experience, is usually provided w<strong>it</strong>hin a physical context, for<br />

example, a museum building. It includes lighting and shapes, and certain means for guiding<br />

the cus<strong>to</strong>mer (see e.g. Rentschler & Gil<strong>more</strong>, 2002). Museums often operate in the public<br />

sec<strong>to</strong>r environment, and as non-prof<strong>it</strong> organizations museums need <strong>to</strong> strive for two goals;<br />

fullfilling their overall mission and creating enough revenue in order <strong>to</strong> keep the museum<br />

operations going (Camarero & Garrido, 2008). Thus, the overall conceptualization of the<br />

museum service requires multi-dimensional cr<strong>it</strong>eria (Gil<strong>more</strong> 2003, 84). Gil<strong>more</strong> (2003, 85–<br />

87), lists three categories of cr<strong>it</strong>eria: 1) the collections (core and changing collections), 2)<br />

accessibil<strong>it</strong>y or availabil<strong>it</strong>y (physical facil<strong>it</strong>ies, accessibil<strong>it</strong>y of core product, range of<br />

offerings, and availabil<strong>it</strong>y of the museum service) and 3) communication (nature and scope,<br />

22

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