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Animal Influence I - Antennae The Journal of Nature in Visual Culture

Animal Influence I - Antennae The Journal of Nature in Visual Culture

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Lisa Jevbratt<br />

Interspecies Collaboration, 2008 Lisa Jevbratt<br />

Zoomorph started as a “simple” s<strong>of</strong>tware tool<br />

<strong>in</strong>tended to help my students to understand the<br />

visual sense <strong>of</strong> various species <strong>of</strong> animals. It<br />

became an <strong>in</strong>vitation to imag<strong>in</strong>e the world as one<br />

<strong>of</strong> those animals, and an exploration <strong>of</strong> our<br />

perception <strong>of</strong> other animals’ visual perception.<br />

While the <strong>in</strong>itial impulse to make the project was<br />

utilitarian, the complexity and implications <strong>of</strong>, as<br />

well as problems with, the project soon became<br />

apparent. It asks technical, conceptual,<br />

philosophical and even spiritual questions. I also<br />

sensed an activist potential. On dictionary.com,<br />

“empathy” is def<strong>in</strong>ed as “the <strong>in</strong>tellectual<br />

identification with or vicarious experienc<strong>in</strong>g <strong>of</strong> the<br />

feel<strong>in</strong>gs, thoughts, or attitudes <strong>of</strong> another.” To feel<br />

empathy is to be able to put yourself <strong>in</strong> someone<br />

else’s position, to walk <strong>in</strong> their shoes, to see the<br />

world through someone else’s eyes. Zoomorph aims<br />

to create a vicarious experience <strong>of</strong> the vision <strong>of</strong> an<br />

animal and, at the very least, encourage an<br />

<strong>in</strong>tellectual identification with that animal <strong>in</strong> hopes<br />

<strong>of</strong> mak<strong>in</strong>g its users acutely aware and respectful <strong>of</strong><br />

the ever-presence <strong>of</strong> a multitude <strong>of</strong> parallel<br />

78<br />

experiences <strong>of</strong> the world (or Umwelten as described<br />

by Jakob von Uexküll). By imag<strong>in</strong><strong>in</strong>g what an animal<br />

sees, we recognize that there is someone there that<br />

does the see<strong>in</strong>g. And maybe that recognition is<br />

enough to make eat<strong>in</strong>g him/her, or experiment<strong>in</strong>g<br />

on him/her, much more difficult, if not impossible.<br />

Implementation<br />

How people would access and use the filters was,<br />

from the very beg<strong>in</strong>n<strong>in</strong>g, a very important aspect <strong>of</strong><br />

the project. Many suggested that I use some k<strong>in</strong>d <strong>of</strong><br />

virtual reality display, such as the Allosphere, an<br />

immersive spherical screen<strong>in</strong>g room we have at<br />

UCSB, to display animal vision simulations<br />

generated with the filters. But for me it is important<br />

that the project can be a part <strong>of</strong> people’s own<br />

creative work and their every day life. I did not want<br />

them to go somewhere else, certa<strong>in</strong>ly not to a<br />

movie theatre like venue, to experience the<br />

simulations, mak<strong>in</strong>g them seem like fiction.<br />

<strong>The</strong> first idea was to create Photoshop filters.<br />

Photoshop will enable large pr<strong>in</strong>t quality simulations

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