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proceedings of Student Mobility and ICT: Can E-LEARNING

proceedings of Student Mobility and ICT: Can E-LEARNING

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views. As the IOs staff has to collaborate with partners from outside the organization on a daily basis, who<br />

<strong>of</strong>ten have a different vocabulary <strong>and</strong> a different method to analyze problems <strong>and</strong> situations, this was also<br />

<strong>of</strong> great importance. By subjecting participants to these differing views, while at the same time teaching<br />

them the underlying principles, this can make a valuable contribution to the overall learning outcomes.<br />

Second, participants will differ in their levels <strong>of</strong> participation <strong>and</strong> that participation will change over the<br />

course <strong>of</strong> the program. This is an inherent characteristic <strong>of</strong> pr<strong>of</strong>essional participants, as they will remain a<br />

vibrant part <strong>of</strong> their working environments during the program. Consequently, it <strong>of</strong> crucial importance to<br />

design a structure that allows for periods <strong>of</strong> absence, which neither have consequences on the overall group,<br />

nor on the performance <strong>of</strong> the individual. Third, any CoP should cater for both public, as well as private<br />

community spaces. The inclusion <strong>of</strong> public spaces will facilitate the overall exchange <strong>of</strong> knowledge <strong>and</strong> the<br />

creation <strong>of</strong> a shared repertoire <strong>of</strong> communal resources <strong>and</strong> tools. The private spaces, which also stimulate<br />

such processes, also allow for more relational communication between participants, but also between<br />

educators <strong>and</strong> participants. This creates a type <strong>of</strong> ‘commonality’ (Hung & Der-Thanq, 2001), which can<br />

help participants to identify with the purpose <strong>of</strong> the collaboration in the CoP (Gannon-Leary & Fontainha,<br />

2007), <strong>and</strong> help to establish <strong>and</strong> strengthen personal ties <strong>and</strong> relations. Fourth, <strong>and</strong> very closely linked to<br />

the aforementioned, Amin & Roberts (2006) point out the importance <strong>of</strong> including spaces for informal<br />

discussions, where participants can create an ‘electronic personality’ (Woods & Ebersole, 2003) <strong>and</strong><br />

engage into ‘online socialization’ (Smith, 2001). This process can substantially contribute to the success <strong>of</strong><br />

a CoP, as it creates a sense <strong>of</strong> belonging <strong>and</strong> trust between the affected actors (Gannon-Leary & Fontainha,<br />

2007), who should feel comfortable to actively contribute to the CoP. Fifth, participants should be<br />

challenged by real-life <strong>and</strong> current problems. It is the task <strong>of</strong> the designers to effectively combine familiar<br />

aspects <strong>of</strong> the daily routines with the challenges <strong>of</strong> new concepts, theories <strong>and</strong> mechanisms. This issue is<br />

again highly correlated with the notion <strong>of</strong> ‘situated learning’ (Hung & Der-Thanq, 2001, Lave & Wenger,<br />

1991). Moreover, Huang (2002) suggests this to be <strong>of</strong> special importance for adult learners, who want to<br />

apply the new gained knowledge in their regular working environments, while at the same time linking it<br />

up with their <strong>of</strong>ten vast amount <strong>of</strong> practical experience. Finally, CoPs should be based on a clear <strong>and</strong> predefined<br />

timeline. Again, this is especially true for adult learners, as they have ongoing work obligations. For<br />

them to effectively plan their already scarce time <strong>and</strong> consequently to get the most out <strong>of</strong> the learning<br />

program, they need to know the specific timing <strong>of</strong> activities as much in advance as possible. If this notion is<br />

not properly implemented this can actually create an effective barrier to an active participation in the CoP<br />

(Gannon-Leary & Fontainha, 2007).<br />

Structure <strong>and</strong> purpose <strong>of</strong> the e-learning phase<br />

The e-Learning phase took place entirely online, with no scheduled real-time meetings. The<br />

duration <strong>of</strong> the e-learning phase was 8 weeks in 2006 <strong>and</strong> 14 weeks in 2007. This substantial increase in<br />

length was caused by two main reasons. Firstly, in contrast to 2006, the 2007 programme began with an<br />

introductory stage, where participants could get accustomed to the structure, content <strong>and</strong> online learning<br />

environment. This is very much in line with the findings <strong>of</strong> researchers such as Kelly, et al. (2007), who<br />

have also indentified a certain degree <strong>of</strong> lacking experience in using <strong>ICT</strong> among adult learners.<br />

Additionally, Gannon-Leary & Fontainha (2007) stipulate that many pr<strong>of</strong>essionals are “strategic users <strong>of</strong><br />

<strong>ICT</strong>s”, being well capable <strong>of</strong> using st<strong>and</strong>ard text- <strong>and</strong> data-processing packages, but encountering<br />

noticeable difficulties in working with more advanced, mainly online tools. Consequently, it was decided to<br />

begin with an introductory stage, where participants could simply get accustomed to the phases structure,<br />

content <strong>and</strong> online learning environment. The second reason was based on the inclusion <strong>of</strong> a 4 week<br />

vacation period to accommodate for annual leaves <strong>and</strong> vacations. Given the interdisciplinary background <strong>of</strong><br />

the participants, the purpose <strong>of</strong> the e-learning phase was really to introduce <strong>and</strong> possibly refresh the more<br />

basic <strong>and</strong> st<strong>and</strong>ard knowledge <strong>of</strong> the learning program’s central topics. In a way, it created a “level playing<br />

field” for the second phase, where the participants really got challenged to put all aspects into perspective<br />

<strong>and</strong> implement them in real-life scenarios.<br />

Pre e-learning phase<br />

Before the actual start <strong>of</strong> the program, participants received all necessary materials they needed for<br />

the e-learning phase. This included a structured timeline, a detailed explanation <strong>of</strong> the program’s<br />

objectives, a comprehensive overview <strong>of</strong> required activities, as well as all necessary content materials. The<br />

content materials included recorded lectures, context notes, manuals, instructions <strong>and</strong> readings, <strong>and</strong> were<br />

distributed via various channels, such as DVDs, CD-ROMs, websites <strong>and</strong> a dedicated VLE, which was<br />

Conference <strong>proceedings</strong> <strong>of</strong> <strong>Student</strong> <strong>Mobility</strong> <strong>and</strong> <strong>ICT</strong>: <strong>Can</strong> E-<strong>LEARNING</strong> overcome barriers <strong>of</strong> Life-Long learning?” 27

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