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Boxoffice® Pro - March 2014

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WHAT’S THE NEXT BIG THING?<br />

“We believe the cinema industry will continue to go premium. Premium<br />

large format theaters. Premium image quality through image<br />

processing like RealD TrueImage. Premium light levels through laser.<br />

Premium sound like Atmos. With so many entertainment options<br />

available, moviegoers will seek out a premium entertainment experience<br />

when they go to the theater and the industry will continue to<br />

elevate and deliver.”<br />

—Rick Heineman, Senior Vice President,<br />

Marketing Communications, RealD<br />

EYEWEAR<br />

Until autoscopic presentation arrives —3D<br />

without the glasses—exhibitors<br />

continue to have the choice of<br />

two technologies, each<br />

with its own strengths.<br />

With laser projection<br />

promising a brighter,<br />

sharper image, passive technologies<br />

like those offered by REALD will<br />

XPAND’s Cinema<br />

3D Active Shutter<br />

Glasses<br />

continue to improve the theatergoer experience.<br />

Active shutter systems, like those offered<br />

by XPAND are a good choice for operators<br />

who want to offer 3D without the installation<br />

of silver screens. Eyewear will be required for<br />

3D movies in the near future and vendors<br />

continue to devise ways to make them lighter,<br />

more comfortable, and easier to maintain.<br />

SCREENS<br />

Screen technology is a<br />

significant contributor<br />

to high-quality 3D<br />

presentation. To that<br />

end HARKNESS<br />

SCREENS, a leader in<br />

2D and 3D screen technologies,<br />

has just released a<br />

mobile app that calculates the<br />

capabilities of equipment choices<br />

and provides recommendations on projector,<br />

lamp, and screen choices based upon chosen<br />

screen size and light levels for 3D. An additional<br />

app, the Digital Screen Modeller, allows<br />

architects, engineers, and exhibitors to visualize<br />

and optimize digital cinema scenarios in a<br />

virtual environment.<br />

SOUND<br />

There’s more to 3D movies than just the<br />

visuals. Filmmakers can now precisely position<br />

and move sounds anywhere in a theater—even<br />

overhead—to heighten the realism and impact<br />

of every scene. Two of the films Oscar-nominated<br />

this year for best sound mixing, The<br />

Hobbit: The Desolation of Smaug and Gravity,<br />

utilized the DOLBY Atmos platform to design<br />

their aural soundscapes. Oscar-nominated<br />

sound mixer Christopher Boyes says this about<br />

working on the sound for The Hobbit: “We<br />

put the spider feet and the stress sounds right<br />

on top of us so that the audience feels the<br />

weight of the spiders overhead. This shows off<br />

the capabilities of Dolby Atmos in a unique<br />

way.” Combining HFR, brighter images, and<br />

realistic sounds is the next big thing.<br />

WHAT’S THE NEXT BIG THING?<br />

“The next big thing in cinema won’t be one technology but a combination<br />

of better sound and imaging solutions. One very exciting development<br />

will be highly realistic and clear 3D images that becomes<br />

possible with laser projection and Dolby 3D technology. The combination<br />

of Dolby 3D, high frame rate, and laser projectors can produce<br />

a bright, vivid, and sharp picture that appears natural and easy to<br />

watch. On the audio front, object-based audio technologies can pull<br />

audiences into the middle of the action by giving filmmakers the creative<br />

freedom to easily place or move sounds anywhere in the movie<br />

theater to create a lifelike, virtual reality of sound. Dolby is already<br />

equipping the cinema world with Dolby Atmos, the only object-based<br />

cinema sound platform available today. The future cinema experience<br />

will be unlike anything you can replicate in the home.”<br />

—Stuart Bowling, Director<br />

Cinema Market Development, Dolby<br />

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MARCH <strong>2014</strong> BoxOffice ® <strong>Pro</strong> The Business of Movies 33

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