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WHAT’S THE NEXT BIG THING?<br />
“We believe the cinema industry will continue to go premium. Premium<br />
large format theaters. Premium image quality through image<br />
processing like RealD TrueImage. Premium light levels through laser.<br />
Premium sound like Atmos. With so many entertainment options<br />
available, moviegoers will seek out a premium entertainment experience<br />
when they go to the theater and the industry will continue to<br />
elevate and deliver.”<br />
—Rick Heineman, Senior Vice President,<br />
Marketing Communications, RealD<br />
EYEWEAR<br />
Until autoscopic presentation arrives —3D<br />
without the glasses—exhibitors<br />
continue to have the choice of<br />
two technologies, each<br />
with its own strengths.<br />
With laser projection<br />
promising a brighter,<br />
sharper image, passive technologies<br />
like those offered by REALD will<br />
XPAND’s Cinema<br />
3D Active Shutter<br />
Glasses<br />
continue to improve the theatergoer experience.<br />
Active shutter systems, like those offered<br />
by XPAND are a good choice for operators<br />
who want to offer 3D without the installation<br />
of silver screens. Eyewear will be required for<br />
3D movies in the near future and vendors<br />
continue to devise ways to make them lighter,<br />
more comfortable, and easier to maintain.<br />
SCREENS<br />
Screen technology is a<br />
significant contributor<br />
to high-quality 3D<br />
presentation. To that<br />
end HARKNESS<br />
SCREENS, a leader in<br />
2D and 3D screen technologies,<br />
has just released a<br />
mobile app that calculates the<br />
capabilities of equipment choices<br />
and provides recommendations on projector,<br />
lamp, and screen choices based upon chosen<br />
screen size and light levels for 3D. An additional<br />
app, the Digital Screen Modeller, allows<br />
architects, engineers, and exhibitors to visualize<br />
and optimize digital cinema scenarios in a<br />
virtual environment.<br />
SOUND<br />
There’s more to 3D movies than just the<br />
visuals. Filmmakers can now precisely position<br />
and move sounds anywhere in a theater—even<br />
overhead—to heighten the realism and impact<br />
of every scene. Two of the films Oscar-nominated<br />
this year for best sound mixing, The<br />
Hobbit: The Desolation of Smaug and Gravity,<br />
utilized the DOLBY Atmos platform to design<br />
their aural soundscapes. Oscar-nominated<br />
sound mixer Christopher Boyes says this about<br />
working on the sound for The Hobbit: “We<br />
put the spider feet and the stress sounds right<br />
on top of us so that the audience feels the<br />
weight of the spiders overhead. This shows off<br />
the capabilities of Dolby Atmos in a unique<br />
way.” Combining HFR, brighter images, and<br />
realistic sounds is the next big thing.<br />
WHAT’S THE NEXT BIG THING?<br />
“The next big thing in cinema won’t be one technology but a combination<br />
of better sound and imaging solutions. One very exciting development<br />
will be highly realistic and clear 3D images that becomes<br />
possible with laser projection and Dolby 3D technology. The combination<br />
of Dolby 3D, high frame rate, and laser projectors can produce<br />
a bright, vivid, and sharp picture that appears natural and easy to<br />
watch. On the audio front, object-based audio technologies can pull<br />
audiences into the middle of the action by giving filmmakers the creative<br />
freedom to easily place or move sounds anywhere in the movie<br />
theater to create a lifelike, virtual reality of sound. Dolby is already<br />
equipping the cinema world with Dolby Atmos, the only object-based<br />
cinema sound platform available today. The future cinema experience<br />
will be unlike anything you can replicate in the home.”<br />
—Stuart Bowling, Director<br />
Cinema Market Development, Dolby<br />
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MARCH <strong>2014</strong> BoxOffice ® <strong>Pro</strong> The Business of Movies 33